i965: Don't bother telling swrast_setup about state updates until fallback.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -34,6 +34,7 @@
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "tnl/t_vertex.h"
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#include "swrast_setup/swrast_setup.h"
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#define FILE_DEBUG_FLAG DEBUG_STATE
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@@ -718,6 +719,7 @@ i830_invalidate_state(struct intel_context *intel, GLuint new_state)
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{
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struct gl_context *ctx = &intel->ctx;
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_swsetup_InvalidateState(ctx, new_state);
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_tnl_InvalidateState(ctx, new_state);
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_tnl_invalidate_vertex_state(ctx, new_state);
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@@ -36,6 +36,7 @@
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#include "tnl/tnl.h"
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#include "tnl/t_context.h"
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#include "tnl/t_vertex.h"
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#include "swrast_setup/swrast_setup.h"
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#include "intel_batchbuffer.h"
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#include "intel_regions.h"
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@@ -709,6 +710,7 @@ i915_invalidate_state(struct intel_context *intel, GLuint new_state)
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{
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struct gl_context *ctx = &intel->ctx;
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_swsetup_InvalidateState(ctx, new_state);
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_tnl_InvalidateState(ctx, new_state);
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_tnl_invalidate_vertex_state(ctx, new_state);
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}
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@@ -504,7 +504,6 @@ intelInvalidateState(struct gl_context * ctx, GLuint new_state)
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struct intel_context *intel = intel_context(ctx);
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_swrast_InvalidateState(ctx, new_state);
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_swsetup_InvalidateState(ctx, new_state);
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_vbo_InvalidateState(ctx, new_state);
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intel->NewGLState |= new_state;
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