i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.
The format handling here is tricky, because we're not actually generating a Z32_FLOAT_X24S8 miptree, so we're guessing the format that GL wants based on seeing Z32_FLOAT with a separate stencil. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -876,7 +876,8 @@ intel_miptree_map_depthstencil(struct intel_context *intel,
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{
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struct intel_mipmap_tree *z_mt = mt;
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struct intel_mipmap_tree *s_mt = mt->stencil_mt;
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int packed_bpp = 4;
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bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
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int packed_bpp = map_z32f_x24s8 ? 8 : 4;
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map->stride = map->w * packed_bpp;
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map->buffer = map->ptr = malloc(map->stride * map->h);
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@@ -911,7 +912,12 @@ intel_miptree_map_depthstencil(struct intel_context *intel,
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uint8_t s = s_map[s_offset];
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uint32_t z = z_map[z_offset];
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packed_map[y * map->w + x] = (s << 24) | (z & 0x00ffffff);
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if (map_z32f_x24s8) {
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packed_map[(y * map->w + x) * 2 + 0] = z;
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packed_map[(y * map->w + x) * 2 + 1] = s;
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} else {
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packed_map[y * map->w + x] = (s << 24) | (z & 0x00ffffff);
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}
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}
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}
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@@ -940,6 +946,7 @@ intel_miptree_unmap_depthstencil(struct intel_context *intel,
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{
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struct intel_mipmap_tree *z_mt = mt;
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struct intel_mipmap_tree *s_mt = mt->stencil_mt;
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bool map_z32f_x24s8 = mt->format == MESA_FORMAT_Z32_FLOAT;
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if (map->mode & GL_MAP_WRITE_BIT) {
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uint32_t *packed_map = map->ptr;
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@@ -960,10 +967,15 @@ intel_miptree_unmap_depthstencil(struct intel_context *intel,
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y + s_image_y + map->y);
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ptrdiff_t z_offset = ((y + z_image_y) * z_mt->region->pitch +
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(x + z_image_x));
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uint32_t packed = packed_map[y * map->w + x];
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s_map[s_offset] = packed >> 24;
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z_map[z_offset] = packed;
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if (map_z32f_x24s8) {
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z_map[z_offset] = packed_map[(y * map->w + x) * 2 + 0];
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s_map[s_offset] = packed_map[(y * map->w + x) * 2 + 1];
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} else {
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uint32_t packed = packed_map[y * map->w + x];
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s_map[s_offset] = packed >> 24;
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z_map[z_offset] = packed;
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}
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}
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}
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