intel/compiler: move predicated_break out of backend loop

This has no impact on the generated shaders, but does have a small
(positive) impact on the amount of time spent in shader compilation.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29126>
This commit is contained in:
Dylan Baker
2024-05-09 12:39:27 -07:00
parent 7b3149c99b
commit 35298e84f1

View File

@@ -65,7 +65,6 @@ brw_fs_optimize(fs_visitor &s)
OPT(brw_fs_opt_cse_defs);
if (!OPT(brw_fs_opt_copy_propagation_defs))
OPT(brw_fs_opt_copy_propagation);
OPT(brw_fs_opt_predicated_break);
OPT(brw_fs_opt_cmod_propagation);
OPT(brw_fs_opt_dead_code_eliminate);
OPT(brw_fs_opt_peephole_sel);
@@ -79,6 +78,8 @@ brw_fs_optimize(fs_visitor &s)
progress = false;
pass_num = 0;
OPT(brw_fs_opt_predicated_break);
if (OPT(brw_fs_lower_pack)) {
OPT(brw_fs_opt_register_coalesce);
OPT(brw_fs_opt_dead_code_eliminate);