cso: rearrange some structure fields for consistency
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@@ -104,8 +104,9 @@ struct cso_context {
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void *blend, *blend_saved;
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void *depth_stencil, *depth_stencil_saved;
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void *rasterizer, *rasterizer_saved;
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void *fragment_shader, *fragment_shader_saved, *geometry_shader;
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void *vertex_shader, *vertex_shader_saved, *geometry_shader_saved;
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void *fragment_shader, *fragment_shader_saved;
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void *vertex_shader, *vertex_shader_saved;
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void *geometry_shader, *geometry_shader_saved;
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void *velements, *velements_saved;
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struct pipe_clip_state clip;
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