realloc surface if format changes, remove dead code

This commit is contained in:
Brian
2007-11-06 15:17:20 -07:00
parent a151ad21bb
commit 3470d819fd
+13 -26
View File
@@ -61,7 +61,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
{
struct pipe_context *pipe = ctx->st->pipe;
struct st_renderbuffer *strb = st_renderbuffer(rb);
const GLuint pipeFormat
const uint pipeFormat
= st_choose_pipe_format(pipe, internalFormat, GL_NONE, GL_NONE);
struct pipe_format_info info;
GLuint cpp;
@@ -85,6 +85,12 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
cpp = info.size;
if (strb->surface && strb->surface->format != pipeFormat) {
/* need to change surface types, free this surface */
pipe_surface_reference(&strb->surface, NULL);
assert(strb->surface == NULL);
}
if (!strb->surface) {
strb->surface = pipe->winsys->surface_alloc(pipe->winsys, pipeFormat);
assert(strb->surface);
@@ -187,28 +193,10 @@ st_new_renderbuffer(GLcontext *ctx, GLuint name)
}
#if 000
struct gl_renderbuffer *
st_new_renderbuffer_fb(struct pipe_region *region, GLuint width, GLuint height)
{
struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
if (!strb)
return;
_mesa_init_renderbuffer(&strb->Base, name);
strb->Base.Delete = st_renderbuffer_delete;
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
strb->Base.Width = width;
strb->Base.Heigth = height;
strb->region = region;
return &strb->Base;
}
#else
/**
* Allocate a renderbuffer for a an on-screen window (not a user-created
* renderbuffer). The window system code determines the internal format.
*/
struct gl_renderbuffer *
st_new_renderbuffer_fb(GLenum intFormat)
{
@@ -221,7 +209,7 @@ st_new_renderbuffer_fb(GLenum intFormat)
}
_mesa_init_renderbuffer(&strb->Base, 0);
strb->Base.ClassID = 0x42; /* XXX temp */
strb->Base.ClassID = 0x4242; /* just a unique value */
strb->Base.InternalFormat = intFormat;
switch (intFormat) {
@@ -251,12 +239,11 @@ st_new_renderbuffer_fb(GLenum intFormat)
strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
strb->Base.GetPointer = null_get_pointer;
/* surface is allocate in alloc_renderbuffer_storage() */
/* surface is allocated in st_renderbuffer_alloc_storage() */
strb->surface = NULL;
return &strb->Base;
}
#endif