intel: added intel_rendering_to_texture() helper function.
When we're rendering to textures we have to invert the viewport transformation. This helper cleans up that test and can be used elsewhere...
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@@ -111,5 +111,22 @@ extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb,
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/**
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* Are we currently rendering into a texture?
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*/
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static INLINE GLboolean
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intel_rendering_to_texture(const GLcontext *ctx)
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{
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if (ctx->DrawBuffer->Name) {
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/* User-created FBO */
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const struct intel_renderbuffer *irb =
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intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]);
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return irb && irb->RenderToTexture;
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}
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else {
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return GL_FALSE;
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}
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}
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#endif /* INTEL_FBO_H */
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