radv: use next_stage to determine the NGG stage

This shouldn't change anything, except that it will help for ESO.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27470>
This commit is contained in:
Samuel Pitoiset
2024-02-05 17:34:59 +01:00
committed by Marge Bot
parent 31f006d352
commit 34572d535e
+3 -3
View File
@@ -1993,10 +1993,10 @@ radv_fill_shader_info_ngg(struct radv_device *device, struct radv_shader_stage *
if (!device->cache_key.use_ngg)
return;
if (stages[MESA_SHADER_TESS_CTRL].nir) {
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = true;
} else if (stages[MESA_SHADER_VERTEX].nir) {
if (stages[MESA_SHADER_VERTEX].nir && stages[MESA_SHADER_VERTEX].info.next_stage != MESA_SHADER_TESS_CTRL) {
stages[MESA_SHADER_VERTEX].info.is_ngg = true;
} else if (stages[MESA_SHADER_TESS_EVAL].nir) {
stages[MESA_SHADER_TESS_EVAL].info.is_ngg = true;
} else if (stages[MESA_SHADER_MESH].nir) {
stages[MESA_SHADER_MESH].info.is_ngg = true;
}