ac/nir: Add float cast before shadow comparator clamp.
LLVM complained about passing an i32 to a float clamp.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Fixes: 0f9e32519b "ac/nir: clamp shadow texture comparison value on VI"
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -4495,7 +4495,8 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
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/* Pack depth comparison value */
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if (instr->is_shadow && comparator) {
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LLVMValueRef z = llvm_extract_elem(&ctx->ac, comparator, 0);
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LLVMValueRef z = to_float(&ctx->ac,
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llvm_extract_elem(&ctx->ac, comparator, 0));
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/* TC-compatible HTILE promotes Z16 and Z24 to Z32_FLOAT,
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* so the depth comparison value isn't clamped for Z16 and
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