ac/shader: fix vertex input with components.

This fixes:
dEQP-VK.glsl.440.linkage.varying.component.*

Fixes: 1c57a6da5e (ac/shader: scan vertex inputs usage mask)
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2018-02-27 12:34:54 +10:00
parent 6bafd4f4dd
commit 3401b028df
+1 -1
View File
@@ -141,7 +141,7 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
if (var->data.mode == nir_var_shader_in) {
unsigned idx = var->data.location;
uint8_t mask =
nir_ssa_def_components_read(&instr->dest.ssa);
nir_ssa_def_components_read(&instr->dest.ssa) << var->data.location_frac;
info->vs.input_usage_mask[idx] |= mask;
}
}