glsl: Initialize lod_info in the ir_texture constructor.
This isn't strictly necessary, since creators of ir_texture objects should set LOD when relevant. However, it's nice to have a NULL pointer in case they forget. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -1568,6 +1568,7 @@ public:
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shadow_comparitor(NULL), offset(NULL)
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{
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this->ir_type = ir_type_texture;
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memset(&lod_info, 0, sizeof(lod_info));
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}
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virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const;
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