Enable support for EXT_stencil_wrap. The code was already there, but the

extension wasn't enabled.  I have verified its correct function with Mesa's
stencil_wrap test.  It is enabled on both Savage4 and Savage3D.  Since
Savage3D uses a software fallback for *all* stencil operations, this is safe.
This commit is contained in:
Ian Romanick
2005-08-13 01:43:28 +00:00
parent 6fe7a0dc01
commit 33f9c98aa6
3 changed files with 38 additions and 126 deletions
+9 -35
View File
@@ -431,43 +431,17 @@ typedef enum
* stencil control
*/
typedef ZCmpFunc SCmpFunc;
typedef enum
{
STC_FAIL_Keep,
STC_FAIL_Zero,
STC_FAIL_Equal,
STC_FAIL_IncClamp,
STC_FAIL_DecClamp,
STC_FAIL_Invert,
STC_FAIL_Inc,
STC_FAIL_Dec
} StencilFailOp;
typedef enum
{
STC_ZPASS_Keep,
STC_ZPASS_Zero,
STC_ZPASS_Equal,
STC_ZPASS_IncClamp,
STC_ZPASS_DecClamp,
STC_ZPASS_Invert,
STC_ZPASS_Inc,
STC_ZPASS_Dec
} StencilZPassOp;
typedef enum
{
STC_ZFAIL_Keep,
STC_ZFAIL_Zero,
STC_ZFAIL_Equal,
STC_ZFAIL_IncClamp,
STC_ZFAIL_DecClamp,
STC_ZFAIL_Invert,
STC_ZFAIL_Inc,
STC_ZFAIL_Dec
} StencilZFailOp;
STENCIL_Keep,
STENCIL_Zero,
STENCIL_Equal,
STENCIL_IncClamp,
STENCIL_DecClamp,
STENCIL_Invert,
STENCIL_Inc,
STENCIL_Dec
} StencilOp;
/***************************************************************
*** Bitfield Structures for Programming Interface **************
@@ -133,6 +133,7 @@ static const struct dri_extension card_extensions[] =
{ "GL_ARB_multisample", GL_ARB_multisample_functions },
{ "GL_ARB_multitexture", NULL },
{ "GL_ARB_texture_compression", GL_ARB_texture_compression_functions },
{ "GL_EXT_stencil_wrap", NULL },
{ "GL_EXT_texture_lod_bias", NULL },
{ NULL, NULL }
};
+28 -91
View File
@@ -1001,9 +1001,9 @@ static void savageDDStencilFunc(GLcontext *ctx, GLenum func, GLint ref,
GLuint mask)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
SCmpFunc a=0;
u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
unsigned a=0;
const u_int32_t zBufCtrl = imesa->regs.s4.zBufCtrl.ui;
const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
imesa->regs.s4.zBufCtrl.ni.stencilRefVal = ctx->Stencil.Ref[0];
imesa->regs.s4.stencilCtrl.ni.readMask = ctx->Stencil.ValueMask[0];
@@ -1039,96 +1039,33 @@ static void savageDDStencilMask(GLcontext *ctx, GLuint mask)
}
}
static unsigned get_stencil_op_value( GLenum op )
{
switch (op)
{
case GL_KEEP: return STENCIL_Keep;
case GL_ZERO: return STENCIL_Zero;
case GL_REPLACE: return STENCIL_Equal;
case GL_INCR: return STENCIL_IncClamp;
case GL_DECR: return STENCIL_DecClamp;
case GL_INVERT: return STENCIL_Invert;
case GL_INCR_WRAP: return STENCIL_Inc;
case GL_DECR_WRAP: return STENCIL_Dec;
}
/* Should *never* get here. */
return STENCIL_Keep;
}
static void savageDDStencilOp(GLcontext *ctx, GLenum fail, GLenum zfail,
GLenum zpass)
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
const u_int32_t stencilCtrl = imesa->regs.s4.stencilCtrl.ui;
switch (ctx->Stencil.FailFunc[0])
{
case GL_KEEP:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
break;
case GL_ZERO:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Zero;
break;
case GL_REPLACE:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Equal;
break;
case GL_INCR:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_IncClamp;
break;
case GL_DECR:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_DecClamp;
break;
case GL_INVERT:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Invert;
break;
case GL_INCR_WRAP_EXT:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Inc;
break;
case GL_DECR_WRAP_EXT:
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Dec;
break;
}
switch (ctx->Stencil.ZFailFunc[0])
{
case GL_KEEP:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
break;
case GL_ZERO:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Zero;
break;
case GL_REPLACE:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Equal;
break;
case GL_INCR:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_IncClamp;
break;
case GL_DECR:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_DecClamp;
break;
case GL_INVERT:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Invert;
break;
case GL_INCR_WRAP_EXT:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Inc;
break;
case GL_DECR_WRAP_EXT:
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Dec;
break;
}
switch (ctx->Stencil.ZPassFunc[0])
{
case GL_KEEP:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
break;
case GL_ZERO:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Zero;
break;
case GL_REPLACE:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Equal;
break;
case GL_INCR:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_IncClamp;
break;
case GL_DECR:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_DecClamp;
break;
case GL_INVERT:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Invert;
break;
case GL_INCR_WRAP_EXT:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Inc;
break;
case GL_DECR_WRAP_EXT:
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Dec;
break;
}
imesa->regs.s4.stencilCtrl.ni.failOp = get_stencil_op_value( ctx->Stencil.FailFunc[0] );
imesa->regs.s4.stencilCtrl.ni.passZfailOp = get_stencil_op_value( ctx->Stencil.ZFailFunc[0] );
imesa->regs.s4.stencilCtrl.ni.passZpassOp = get_stencil_op_value( ctx->Stencil.ZPassFunc[0] );
if (stencilCtrl != imesa->regs.s4.stencilCtrl.ui)
imesa->dirty |= SAVAGE_UPLOAD_GLOBAL;
@@ -1586,9 +1523,9 @@ static void savageDDInitState_s4( savageContextPtr imesa )
imesa->regs.s4.stencilCtrl.ni.stencilEn = GL_FALSE;
imesa->regs.s4.stencilCtrl.ni.cmpFunc = CF_Always;
imesa->regs.s4.stencilCtrl.ni.failOp = STC_FAIL_Keep;
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STC_FAIL_Keep;
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STC_FAIL_Keep;
imesa->regs.s4.stencilCtrl.ni.failOp = STENCIL_Keep;
imesa->regs.s4.stencilCtrl.ni.passZfailOp = STENCIL_Keep;
imesa->regs.s4.stencilCtrl.ni.passZpassOp = STENCIL_Keep;
imesa->regs.s4.stencilCtrl.ni.writeMask = 0xff;
imesa->regs.s4.stencilCtrl.ni.readMask = 0xff;