glsl_to_tgsi: Fix typo shader_program -> shader
This was a regression introduced by commit
f4b0ab7afd ('st/mesa: fix incorrect size
of UBO declarations') which caused an assertion failure while compiling
shaders of e.g. UE4 demos.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81834
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
committed by
Michel Dänzer
parent
8563335b65
commit
3347c634d0
@@ -5113,8 +5113,7 @@ st_translate_program(
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unsigned num_ubos = program->shader->NumUniformBlocks;
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for (i = 0; i < num_ubos; i++) {
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unsigned size =
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program->shader_program->UniformBlocks[i].UniformBufferSize;
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unsigned size = program->shader->UniformBlocks[i].UniformBufferSize;
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unsigned num_const_vecs = (size + 15) / 16;
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unsigned first, last;
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assert(num_const_vecs > 0);
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