drirc: Set limit_trig_input_range option for glmark2

This fixes jellyfish rendering issues in glmark2 on Intel.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6479
Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16525>
This commit is contained in:
Vadym Shovkoplias
2022-05-16 15:49:52 +03:00
committed by Marge Bot
parent 5d377f435b
commit 33412e0231
+8
View File
@@ -907,6 +907,14 @@ TODO: document the other workarounds.
<application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
<option name="vs_position_always_invariant" value="true" />
</application>
<application name="glmark2" executable="glmark2">
<option name="limit_trig_input_range" value="true" />
</application>
</device>
<device driver="crocus">
<application name="glmark2" executable="glmark2">
<option name="limit_trig_input_range" value="true" />
</application>
</device>
<device driver="anv">
<application name="Aperture Desk Job" executable="deskjob">