drirc: Set limit_trig_input_range option for glmark2
This fixes jellyfish rendering issues in glmark2 on Intel. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6479 Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias@globallogic.com> Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16525>
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@@ -907,6 +907,14 @@ TODO: document the other workarounds.
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<application name="Middle Earth: Shadow of Mordor" executable="ShadowOfMordor">
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<option name="vs_position_always_invariant" value="true" />
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</application>
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<application name="glmark2" executable="glmark2">
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<option name="limit_trig_input_range" value="true" />
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</application>
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</device>
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<device driver="crocus">
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<application name="glmark2" executable="glmark2">
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<option name="limit_trig_input_range" value="true" />
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</application>
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</device>
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<device driver="anv">
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<application name="Aperture Desk Job" executable="deskjob">
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