init swrast->CurrentBuffer
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@@ -1,4 +1,4 @@
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/* $Id: s_context.c,v 1.39 2002/10/04 17:37:46 brianp Exp $ */
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/* $Id: s_context.c,v 1.40 2002/10/11 17:50:59 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -507,6 +507,11 @@ _swrast_CreateContext( GLcontext *ctx )
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swrast->AllowVertexFog = GL_TRUE;
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swrast->AllowPixelFog = GL_TRUE;
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if (ctx->Visual.doubleBufferMode)
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swrast->CurrentBuffer = BACK_LEFT_BIT;
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else
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swrast->CurrentBuffer = FRONT_LEFT_BIT;
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/* Optimized Accum buffer */
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swrast->_IntegerAccumMode = GL_TRUE;
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swrast->_IntegerAccumScaler = 0.0;
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