gallium/auxiliary/vl: Fixed blur issue with weave compute shader

Correct wrong interpolatation with top/bottom row which caused blur issue.

Signed-off-by: James Zhu <James.Zhu@amd.com>
Tested-by: Bruno Milreu <bmilreu@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
James Zhu
2019-03-19 15:45:29 -04:00
committed by Leo Liu
parent a28dc6b57f
commit 32b861d46d
+1 -1
View File
@@ -201,7 +201,7 @@ const char *compute_shader_weave =
"TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n"
"TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n"
"LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n"
"LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n"
"MOV TEMP[6].w, IMM[1].xxxx\n"
/* Color Space Conversion */