gallium/auxiliary/vl: Fixed blur issue with weave compute shader
Correct wrong interpolatation with top/bottom row which caused blur issue. Signed-off-by: James Zhu <James.Zhu@amd.com> Tested-by: Bruno Milreu <bmilreu@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@@ -201,7 +201,7 @@ const char *compute_shader_weave =
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"TEX_LZ TEMP[11].y, TEMP[13], SAMP[1], 2D_ARRAY\n"
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"TEX_LZ TEMP[11].z, TEMP[13], SAMP[2], 2D_ARRAY\n"
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"LRP TEMP[6], TEMP[14], TEMP[11], TEMP[10]\n"
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"LRP TEMP[6], TEMP[14], TEMP[10], TEMP[11]\n"
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"MOV TEMP[6].w, IMM[1].xxxx\n"
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/* Color Space Conversion */
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