mesa: removed gl_texture_image::CompressedSize field

Just call ctx->Driver.CompressedTextureSize() when we need to get
the compressed image size.
This commit is contained in:
Brian Paul
2009-10-01 21:13:25 -06:00
parent 8c92a531fb
commit 32aa40eee4
10 changed files with 54 additions and 90 deletions
+7 -6
View File
@@ -340,11 +340,8 @@ intelTexImage(GLcontext * ctx,
if (_mesa_is_format_compressed(texImage->TexFormat)) {
texelBytes = 0;
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
texImage->TexFormat);
} else {
}
else {
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* Minimum pitch of 32 bytes */
@@ -495,7 +492,11 @@ intelTexImage(GLcontext * ctx,
else {
/* Allocate regular memory and store the image there temporarily. */
if (_mesa_is_format_compressed(texImage->TexFormat)) {
sizeInBytes = texImage->CompressedSize;
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx,
texImage->Width,
texImage->Height,
texImage->Depth,
texImage->TexFormat);
dstRowStride =
_mesa_compressed_row_stride(texImage->TexFormat, width);
assert(dims != 3);
+6 -7
View File
@@ -547,13 +547,7 @@ static void radeon_teximage(
if (_mesa_is_format_compressed(texImage->TexFormat)) {
texelBytes = 0;
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
texImage->TexFormat);
} else {
texImage->CompressedSize = 0;
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* Minimum pitch of 32 bytes */
if (postConvWidth * texelBytes < 32) {
@@ -590,7 +584,12 @@ static void radeon_teximage(
} else {
int size;
if (_mesa_is_format_compressed(texImage->TexFormat)) {
size = texImage->CompressedSize;
size = ctx->Driver.CompressedTextureSize(ctx,
texImage->Width,
texImage->Height,
texImage->Depth,
texImage->TexFormat);
} else {
size = texImage->Width * texImage->Height * texImage->Depth * _mesa_get_format_bytes(texImage->TexFormat);
}
+15 -14
View File
@@ -1409,13 +1409,13 @@ tdfxTexImage2D(GLcontext *ctx, GLenum target, GLint level,
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
if (_mesa_is_format_compressed(texImage->TexFormat)) {
texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
mml->width,
mml->height,
1,
mesaFormat);
GLuint compressedSize = ctx->Driver.CompressedTextureSize(ctx,
mml->width,
mml->height,
1,
mesaFormat);
dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat, mml->width);
texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize);
texImage->Data = _mesa_alloc_texmemory(compressedSize);
} else {
dstRowStride = mml->width * texelBytes;
texImage->Data = _mesa_alloc_texmemory(mml->width * mml->height * texelBytes);
@@ -1580,7 +1580,8 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);
tdfxTexInfo *ti;
tdfxMipMapLevel *mml;
GLuint mesaFormat;
gl_format mesaFormat;
GLuint compressedSize;
if (TDFX_DEBUG & DEBUG_VERBOSE_DRI) {
fprintf(stderr, "tdfxCompressedTexImage2D: id=%d int 0x%x %dx%d\n",
@@ -1637,12 +1638,12 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
/* allocate new storage for texture image, if needed */
if (!texImage->Data) {
texImage->CompressedSize = _mesa_compressed_texture_size(ctx,
mml->width,
mml->height,
1,
mesaFormat);
texImage->Data = _mesa_alloc_texmemory(texImage->CompressedSize);
compressedSize = ctx->Driver.CompressedTextureSize(ctx,
mml->width,
mml->height,
1,
mesaFormat);
texImage->Data = _mesa_alloc_texmemory(compressedSize);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;
@@ -1677,7 +1678,7 @@ tdfxCompressedTexImage2D (GLcontext *ctx, GLenum target,
texImage->Data);
ti->padded = GL_TRUE;
} else {
MEMCPY(texImage->Data, data, texImage->CompressedSize);
MEMCPY(texImage->Data, data, compressedSize);
}
RevalidateTexture(ctx, texObj);
+3 -2
View File
@@ -674,6 +674,7 @@ static void viaTexImage(GLcontext *ctx,
struct via_texture_object *viaObj = (struct via_texture_object *)texObj;
struct via_texture_image *viaImage = (struct via_texture_image *)texImage;
int heaps[3], nheaps, i;
GLuint compressedSize;
if (!is_empty_list(&vmesa->freed_tex_buffers)) {
viaCheckBreadcrumb(vmesa, 0);
@@ -697,7 +698,7 @@ static void viaTexImage(GLcontext *ctx,
if (texelBytes == 0) {
/* compressed format */
texImage->CompressedSize =
compressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
texImage->TexFormat);
@@ -714,7 +715,7 @@ static void viaTexImage(GLcontext *ctx,
/* allocate memory */
if (_mesa_is_format_compressed(texImage->TexFormat))
sizeInBytes = texImage->CompressedSize;
sizeInBytes = compressedSize;
else
sizeInBytes = postConvWidth * postConvHeight * texelBytes;
+1 -1
View File
@@ -481,7 +481,7 @@ struct dd_function_table {
*/
GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
GLsizei height, GLsizei depth,
GLenum format );
GLuint mesaFormat );
/*@}*/
/**
+12 -13
View File
@@ -1614,24 +1614,19 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstImage->TexFormat = srcImage->TexFormat;
dstImage->FetchTexelc = srcImage->FetchTexelc;
dstImage->FetchTexelf = srcImage->FetchTexelf;
if (_mesa_is_format_compressed(dstImage->TexFormat)) {
dstImage->CompressedSize
= ctx->Driver.CompressedTextureSize(ctx, dstImage->Width,
dstImage->Height,
dstImage->Depth,
dstImage->TexFormat);
ASSERT(dstImage->CompressedSize > 0);
}
ASSERT(dstImage->TexFormat);
ASSERT(dstImage->FetchTexelc);
ASSERT(dstImage->FetchTexelf);
/* Alloc new teximage data buffer.
* Setup src and dest data pointers.
*/
if (_mesa_is_format_compressed(dstImage->TexFormat)) {
dstImage->Data = _mesa_alloc_texmemory(dstImage->CompressedSize);
GLuint dstCompressedSize
= ctx->Driver.CompressedTextureSize(ctx, dstImage->Width,
dstImage->Height,
dstImage->Depth,
dstImage->TexFormat);
ASSERT(dstCompressedSize > 0);
dstImage->Data = _mesa_alloc_texmemory(dstCompressedSize);
if (!dstImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "generating mipmaps");
return;
@@ -1653,6 +1648,10 @@ _mesa_generate_mipmap(GLcontext *ctx, GLenum target,
dstData = (GLubyte *) dstImage->Data;
}
ASSERT(dstImage->TexFormat);
ASSERT(dstImage->FetchTexelc);
ASSERT(dstImage->FetchTexelf);
_mesa_generate_mipmap_level(target, datatype, comps, border,
srcWidth, srcHeight, srcDepth,
srcData, srcImage->RowStride,
-2
View File
@@ -1173,8 +1173,6 @@ struct gl_texture_image
FetchTexelFuncC FetchTexelc; /**< GLchan texel fetch function pointer */
FetchTexelFuncF FetchTexelf; /**< Float texel fetch function pointer */
GLuint CompressedSize; /**< GL_ARB_texture_compression */
GLuint RowStride; /**< Padded width in units of texels */
GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
each 2D slice in 'Data', in texels */
-3
View File
@@ -903,7 +903,6 @@ clear_teximage_fields(struct gl_texture_image *img)
img->TexFormat = MESA_FORMAT_NONE;
img->FetchTexelc = NULL;
img->FetchTexelf = NULL;
img->CompressedSize = 0;
}
@@ -966,8 +965,6 @@ _mesa_init_teximage_fields(GLcontext *ctx, GLenum target,
img->MaxLog2 = MAX2(img->WidthLog2, img->HeightLog2);
img->CompressedSize = 0;
if ((width == 1 || _mesa_is_pow_two(img->Width2)) &&
(height == 1 || _mesa_is_pow_two(img->Height2)) &&
(depth == 1 || _mesa_is_pow_two(img->Depth2)))
+5 -37
View File
@@ -3159,34 +3159,12 @@ _mesa_unmap_teximage_pbo(GLcontext *ctx,
}
static void
compute_texture_size(GLcontext *ctx, struct gl_texture_image *texImage)
{
if (_mesa_is_format_compressed(texImage->TexFormat)) {
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
texImage->TexFormat);
}
else {
/* non-compressed format */
texImage->CompressedSize = 0;
}
}
/** Return texture size in bytes */
static GLuint
texture_size(const struct gl_texture_image *texImage)
{
GLuint sz;
if (_mesa_is_format_compressed(texImage->TexFormat))
sz = texImage->CompressedSize;
else
sz = texImage->Width * texImage->Height * texImage->Depth *
_mesa_get_format_bytes(texImage->TexFormat);
GLuint sz = _mesa_format_image_size(texImage->TexFormat, texImage->Width,
texImage->Height, texImage->Depth);
return sz;
}
@@ -3228,7 +3206,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint sizeInBytes;
GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3236,11 +3214,9 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 1);
compute_texture_size(ctx, texImage);
/* allocate memory */
sizeInBytes = texture_size(texImage);
texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
@@ -3293,7 +3269,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint texelBytes, sizeInBytes;
GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3301,9 +3277,6 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 2);
compute_texture_size(ctx, texImage);
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
sizeInBytes = texture_size(texImage);
@@ -3355,7 +3328,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
GLint texelBytes, sizeInBytes;
GLuint sizeInBytes;
(void) border;
texImage->TexFormat
@@ -3363,9 +3336,6 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 3);
compute_texture_size(ctx, texImage);
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
/* allocate memory */
sizeInBytes = texture_size(texImage);
@@ -3570,7 +3540,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
ASSERT(texImage->TexFormat);
_mesa_set_fetch_functions(texImage, 2);
compute_texture_size(ctx, texImage);
/* allocate storage */
texImage->Data = _mesa_alloc_texmemory(imageSize);
@@ -3586,7 +3555,6 @@ _mesa_store_compressed_teximage2d(GLcontext *ctx, GLenum target, GLint level,
return;
/* copy the data */
ASSERT(texImage->CompressedSize == (GLuint) imageSize);
MEMCPY(texImage->Data, data, imageSize);
_mesa_unmap_teximage_pbo(ctx, &ctx->Unpack);
+5 -5
View File
@@ -563,10 +563,6 @@ st_TexImage(GLcontext * ctx,
if (_mesa_is_format_compressed(texImage->TexFormat)) {
/* must be a compressed format */
texelBytes = 0;
texImage->CompressedSize =
ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
texImage->Height, texImage->Depth,
texImage->TexFormat);
}
else {
texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
@@ -697,7 +693,11 @@ st_TexImage(GLcontext * ctx,
else {
/* Allocate regular memory and store the image there temporarily. */
if (_mesa_is_format_compressed(texImage->TexFormat)) {
sizeInBytes = texImage->CompressedSize;
sizeInBytes = ctx->Driver.CompressedTextureSize(ctx,
texImage->Width,
texImage->Height,
texImage->Depth,
texImage->TexFormat);
dstRowStride =
_mesa_compressed_row_stride(texImage->TexFormat, width);
assert(dims != 3);