i965: NULL check prog on shader compilation failure.

Also change if (shader) to if (prog) for consistency.

Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Matt Turner
2013-04-11 09:55:42 -07:00
parent ed9687cf1b
commit 32a8e87766
2 changed files with 11 additions and 7 deletions
+6 -4
View File
@@ -2885,7 +2885,7 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
if (shader) {
if (prog) {
printf("GLSL IR for native fragment shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n\n");
@@ -2900,11 +2900,13 @@ brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
*/
fs_visitor v(brw, c, prog, fp, 8);
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
if (prog) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
}
_mesa_problem(NULL, "Failed to compile fragment shader: %s\n",
v.fail_msg);
v.fail_msg);
return NULL;
}
+5 -3
View File
@@ -1531,7 +1531,7 @@ brw_vs_emit(struct brw_context *brw,
shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];
if (unlikely(INTEL_DEBUG & DEBUG_VS)) {
if (shader) {
if (prog) {
printf("GLSL IR for native vertex shader %d:\n", prog->Name);
_mesa_print_ir(shader->ir, NULL);
printf("\n\n");
@@ -1544,8 +1544,10 @@ brw_vs_emit(struct brw_context *brw,
vec4_vs_visitor v(brw, c, prog_data, prog, shader, mem_ctx);
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
if (prog) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
}
return NULL;
}