i965/vs: Add support for texel offsets.

The visit() half computes the values to put in the header based on the
IR and simply stuffs that in the vec4_instruction; the emit() half uses
this to set up the message header.  This works out well since emit() can
use brw_reg directly and access individual DWords without kludgery.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Kenneth Graunke
2011-11-12 02:21:44 -08:00
parent 475d70d6ef
commit 328b693a19
3 changed files with 23 additions and 2 deletions
+1
View File
@@ -271,6 +271,7 @@ public:
int conditional_mod; /**< BRW_CONDITIONAL_* */
int sampler;
uint32_t texture_offset; /**< Texture Offset bitfield */
int target; /**< MRT target. */
bool shadow_compare;
+17 -1
View File
@@ -418,7 +418,23 @@ vec4_visitor::generate_tex(vec4_instruction *inst,
assert(msg_type != -1);
if (inst->header_present) {
/* Load the message header if present. If there's a texture offset, we need
* to set it up explicitly and load the offset bitfield. Otherwise, we can
* use an implied move from g0 to the first message register.
*/
if (inst->texture_offset) {
/* Explicitly set up the message header by copying g0 to the MRF. */
brw_MOV(p, retype(brw_message_reg(inst->base_mrf), BRW_REGISTER_TYPE_UD),
retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
/* Then set the offset bits in DWord 2. */
brw_set_access_mode(p, BRW_ALIGN_1);
brw_MOV(p,
retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE, inst->base_mrf, 2),
BRW_REGISTER_TYPE_UD),
brw_imm_uw(inst->texture_offset));
brw_set_access_mode(p, BRW_ALIGN_16);
} else if (inst->header_present) {
/* Set up an implied move from g0 to the MRF. */
src = brw_vec8_grf(0, 0);
}
@@ -1781,13 +1781,17 @@ vec4_visitor::visit(ir_texture *ir)
assert(!"TXB is not valid for vertex shaders.");
}
inst->header_present = intel->gen < 5;
/* Texel offsets go in the message header; Gen4 also requires headers. */
inst->header_present = ir->offset || intel->gen < 5;
inst->base_mrf = 2;
inst->mlen = inst->header_present + 1; /* always at least one */
inst->sampler = sampler;
inst->dst = dst_reg(this, glsl_type::get_instance(ir->type->base_type,4,1));
inst->shadow_compare = ir->shadow_comparitor != NULL;
if (ir->offset != NULL)
inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
/* MRF for the first parameter */
int param_base = inst->base_mrf + inst->header_present;