mesa: allow drivers not to expose ARB_color_buffer_float in GL core profile

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák
2013-03-28 03:02:14 +01:00
parent 9d4f67600b
commit 3264c3e997
7 changed files with 48 additions and 15 deletions
+12 -6
View File
@@ -757,7 +757,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
* it's for the pixel path (ClampFragmentColor is GL_TRUE),
* regardless of the internal implementation of the metaops.
*/
if (ctx->Color.ClampFragmentColor != GL_TRUE)
if (ctx->Color.ClampFragmentColor != GL_TRUE &&
ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
@@ -767,7 +768,8 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state)
/* Generally in here we never want vertex color clamping --
* result clamping is only dependent on fragment clamping.
*/
_mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE);
if (ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, GL_FALSE);
}
if (state & MESA_META_CONDITIONAL_RENDER) {
@@ -1091,11 +1093,13 @@ _mesa_meta_end(struct gl_context *ctx)
_mesa_DepthRange(save->DepthNear, save->DepthFar);
}
if (state & MESA_META_CLAMP_FRAGMENT_COLOR) {
if (state & MESA_META_CLAMP_FRAGMENT_COLOR &&
ctx->Extensions.ARB_color_buffer_float) {
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, save->ClampFragmentColor);
}
if (state & MESA_META_CLAMP_VERTEX_COLOR) {
if (state & MESA_META_CLAMP_VERTEX_COLOR &&
ctx->Extensions.ARB_color_buffer_float) {
_mesa_ClampColor(GL_CLAMP_VERTEX_COLOR, save->ClampVertexColor);
}
@@ -2044,7 +2048,8 @@ _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers)
/* leave colormask, glDrawBuffer state as-is */
/* Clears never have the color clamped. */
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
if (ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
else {
ASSERT(metaSave & MESA_META_COLOR_MASK);
@@ -2295,7 +2300,8 @@ _mesa_meta_glsl_Clear(struct gl_context *ctx, GLbitfield buffers)
/* leave colormask, glDrawBuffer state as-is */
/* Clears never have the color clamped. */
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
if (ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
}
else {
ASSERT(metaSave & MESA_META_COLOR_MASK);
+7 -2
View File
@@ -986,7 +986,9 @@ _mesa_PopAttrib(void)
_mesa_set_enable(ctx, GL_INDEX_LOGIC_OP,
color->IndexLogicOpEnabled);
_mesa_set_enable(ctx, GL_DITHER, color->DitherFlag);
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, color->ClampFragmentColor);
if (ctx->Extensions.ARB_color_buffer_float)
_mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB,
color->ClampFragmentColor);
_mesa_ClampColor(GL_CLAMP_READ_COLOR_ARB, color->ClampReadColor);
/* GL_ARB_framebuffer_sRGB / GL_EXT_framebuffer_sRGB */
@@ -1114,7 +1116,10 @@ _mesa_PopAttrib(void)
/* materials */
memcpy(&ctx->Light.Material, &light->Material,
sizeof(struct gl_material));
_mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB, light->ClampVertexColor);
if (ctx->Extensions.ARB_color_buffer_float) {
_mesa_ClampColor(GL_CLAMP_VERTEX_COLOR_ARB,
light->ClampVertexColor);
}
}
break;
case GL_LINE_BIT:
+16 -3
View File
@@ -765,11 +765,19 @@ _mesa_ClampColor(GLenum target, GLenum clamp)
switch (target) {
case GL_CLAMP_VERTEX_COLOR_ARB:
if (ctx->API == API_OPENGL_CORE &&
!ctx->Extensions.ARB_color_buffer_float) {
goto invalid_enum;
}
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ClampVertexColor = clamp;
_mesa_update_clamp_vertex_color(ctx);
break;
case GL_CLAMP_FRAGMENT_COLOR_ARB:
if (ctx->API == API_OPENGL_CORE &&
!ctx->Extensions.ARB_color_buffer_float) {
goto invalid_enum;
}
FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
ctx->Color.ClampFragmentColor = clamp;
_mesa_update_clamp_fragment_color(ctx);
@@ -779,9 +787,13 @@ _mesa_ClampColor(GLenum target, GLenum clamp)
ctx->Color.ClampReadColor = clamp;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(target)");
return;
goto invalid_enum;
}
return;
invalid_enum:
_mesa_error(ctx, GL_INVALID_ENUM, "glClampColor(%s)",
_mesa_lookup_enum_by_nr(target));
}
static GLboolean
@@ -892,7 +904,8 @@ void _mesa_init_color( struct gl_context * ctx )
ctx->Color.DrawBuffer[0] = GL_FRONT;
}
ctx->Color.ClampFragmentColor = GL_FIXED_ONLY_ARB;
ctx->Color.ClampFragmentColor = ctx->API == API_OPENGL_COMPAT ?
GL_FIXED_ONLY_ARB : GL_FALSE;
ctx->Color._ClampFragmentColor = GL_FALSE;
ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
+8 -1
View File
@@ -358,6 +358,13 @@ EXTRA_EXT(ARB_texture_cube_map_array);
EXTRA_EXT(ARB_texture_buffer_range);
EXTRA_EXT(ARB_texture_multisample);
static const int
extra_ARB_color_buffer_float_or_glcore[] = {
EXT(ARB_color_buffer_float),
EXTRA_API_GL_CORE,
EXTRA_END
};
static const int
extra_NV_primitive_restart[] = {
EXT(NV_primitive_restart),
@@ -869,7 +876,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
* \param func name of calling glGet*v() function for error reporting
* \param d the struct value_desc that has the extra constraints
*
* \return GL_FALSE if one of the constraints was not satisfied,
* \return GL_FALSE if all of the constraints were not satisfied,
* otherwise GL_TRUE.
*/
static GLboolean
+1 -1
View File
@@ -96,7 +96,7 @@ descriptor=[
# GL_ARB_color_buffer_float
[ "CLAMP_VERTEX_COLOR", "CONTEXT_ENUM(Light.ClampVertexColor), extra_ARB_color_buffer_float" ],
[ "CLAMP_FRAGMENT_COLOR", "CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float" ],
[ "CLAMP_READ_COLOR", "CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float" ],
[ "CLAMP_READ_COLOR", "CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float_or_glcore" ],
# GL_ARB_copy_buffer
[ "COPY_READ_BUFFER", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
+2 -1
View File
@@ -1202,7 +1202,8 @@ _mesa_init_lighting( struct gl_context *ctx )
NULL );
ctx->Light.ColorMaterialEnabled = GL_FALSE;
ctx->Light.ClampVertexColor = GL_TRUE;
ctx->Light.ClampVertexColor = ctx->API == API_OPENGL_COMPAT;
ctx->Light._ClampVertexColor = ctx->API == API_OPENGL_COMPAT;
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
+2 -1
View File
@@ -233,7 +233,8 @@ compute_version(struct gl_context *ctx)
const GLboolean ver_3_0 = (ver_2_1 &&
ctx->Const.GLSLVersion >= 130 &&
ctx->Const.MaxSamples >= 4 &&
ctx->Extensions.ARB_color_buffer_float &&
(ctx->API == API_OPENGL_CORE ||
ctx->Extensions.ARB_color_buffer_float) &&
ctx->Extensions.ARB_depth_buffer_float &&
ctx->Extensions.ARB_half_float_pixel &&
ctx->Extensions.ARB_half_float_vertex &&