i965: Tell the shader compiler when we expect depth writes for gen6.
This fixes hangs in some Z-writes-in-shaders tests, though other pieces don't come out correctly. Bug #30392: hang in fbo-fblit-d24s8. (still fails with bad color drawn to some targets)
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@@ -318,6 +318,12 @@ static void brw_wm_populate_key( struct brw_context *brw,
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/* R31: MSAA position offsets. */
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/* R32-: bary for 32-pixel. */
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/* R58-59: interp W for 32-pixel. */
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if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
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key->source_depth_to_render_target = GL_TRUE;
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key->computes_depth = GL_TRUE;
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}
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} else {
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brw_wm_lookup_iz(intel,
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line_aa,
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