llvmpipe: move block list into rast struct
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@@ -74,6 +74,13 @@ struct lp_rasterizer {
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unsigned clear_depth;
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char clear_stencil;
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} state;
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int nr_blocks;
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struct {
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unsigned x;
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unsigned y;
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unsigned mask;
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} blocks[256];
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};
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@@ -36,22 +36,17 @@
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#define BLOCKSIZE 4
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static struct {
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int x;
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int y;
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unsigned mask;
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} blocks[256];
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static int nr_blocks;
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/* Render a 4x4 unmasked block:
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*/
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static void block_full_4( struct lp_rasterizer *rast,
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int x, int y )
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{
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blocks[nr_blocks].x = x;
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blocks[nr_blocks].y = y;
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blocks[nr_blocks].mask = ~0;
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nr_blocks++;
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int i = rast->nr_blocks;
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rast->blocks[i].x = x;
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rast->blocks[i].y = y;
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rast->blocks[i].mask = ~0;
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rast->nr_blocks++;
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}
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@@ -86,15 +81,15 @@ do_block_4( struct lp_rasterizer *rast,
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(c2 + tri->step[1][i]) |
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(c3 + tri->step[2][i])) >> 31)) & (1 << i);
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/* As we do trivial reject already, masks should rarely be all
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* zero:
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*/
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if (mask) {
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blocks[nr_blocks].x = x;
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blocks[nr_blocks].y = y;
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blocks[nr_blocks].mask = mask;
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nr_blocks++;
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int i = rast->nr_blocks;
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rast->blocks[i].x = x;
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rast->blocks[i].y = y;
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rast->blocks[i].mask = mask;
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rast->nr_blocks++;
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}
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}
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@@ -169,7 +164,7 @@ void lp_rast_triangle( struct lp_rasterizer *rast,
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debug_printf("%s\n", __FUNCTION__);
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nr_blocks = 0;
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rast->nr_blocks = 0;
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for (iy = 0; iy < 64; iy+=16)
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{
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@@ -197,10 +192,10 @@ void lp_rast_triangle( struct lp_rasterizer *rast,
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}
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}
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for (i = 0; i < nr_blocks; i++)
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for (i = 0; i < rast->nr_blocks; i++)
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lp_rast_shade_quads(rast, &tri->inputs,
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blocks[i].x,
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blocks[i].y,
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blocks[i].mask);
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rast->blocks[i].x,
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rast->blocks[i].y,
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rast->blocks[i].mask);
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}
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