brw: Delete input_slots_valid from brw_wm_prog_key
Nothing in the compiler seems to use this anymore. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38556>
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@@ -582,7 +582,6 @@ iris_to_brw_fs_key(const struct iris_screen *screen,
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.force_dual_color_blend = key->force_dual_color_blend,
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.coherent_fb_fetch = key->coherent_fb_fetch,
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.color_outputs_valid = key->color_outputs_valid,
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.input_slots_valid = key->input_slots_valid,
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.ignore_sample_mask_out = !key->multisample_fbo,
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.null_push_constant_tbimr_workaround =
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screen->devinfo->needs_null_push_constant_tbimr_workaround,
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@@ -401,8 +401,6 @@ struct brw_mesh_prog_key
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struct brw_wm_prog_key {
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struct brw_base_prog_key base;
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uint64_t input_slots_valid;
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float min_sample_shading;
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uint8_t color_outputs_valid;
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@@ -142,8 +142,6 @@ debug_fs_recompile(const struct brw_compiler *c, void *log,
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found |= check("ignore sample mask out", ignore_sample_mask_out);
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found |= check("coarse pixel", coarse_pixel);
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found |= check("input slots valid", input_slots_valid);
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found |= debug_base_recompile(c, log, &old_key->base, &key->base);
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if (!found) {
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@@ -974,8 +974,6 @@ anv_shader_compile_fs(struct anv_device *device,
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nir->info.separate_shader,
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pos_slots);
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shader_data->key.wm.input_slots_valid = prev_vue_map.slots_valid;
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struct brw_compile_fs_params params = {
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.base = {
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.nir = nir,
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