brw: Delete input_slots_valid from brw_wm_prog_key

Nothing in the compiler seems to use this anymore.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38556>
This commit is contained in:
Kenneth Graunke
2025-09-23 13:52:05 -07:00
parent 868377e4c7
commit 3160c516ca
4 changed files with 0 additions and 7 deletions

View File

@@ -582,7 +582,6 @@ iris_to_brw_fs_key(const struct iris_screen *screen,
.force_dual_color_blend = key->force_dual_color_blend,
.coherent_fb_fetch = key->coherent_fb_fetch,
.color_outputs_valid = key->color_outputs_valid,
.input_slots_valid = key->input_slots_valid,
.ignore_sample_mask_out = !key->multisample_fbo,
.null_push_constant_tbimr_workaround =
screen->devinfo->needs_null_push_constant_tbimr_workaround,

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@@ -401,8 +401,6 @@ struct brw_mesh_prog_key
struct brw_wm_prog_key {
struct brw_base_prog_key base;
uint64_t input_slots_valid;
float min_sample_shading;
uint8_t color_outputs_valid;

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@@ -142,8 +142,6 @@ debug_fs_recompile(const struct brw_compiler *c, void *log,
found |= check("ignore sample mask out", ignore_sample_mask_out);
found |= check("coarse pixel", coarse_pixel);
found |= check("input slots valid", input_slots_valid);
found |= debug_base_recompile(c, log, &old_key->base, &key->base);
if (!found) {

View File

@@ -974,8 +974,6 @@ anv_shader_compile_fs(struct anv_device *device,
nir->info.separate_shader,
pos_slots);
shader_data->key.wm.input_slots_valid = prev_vue_map.slots_valid;
struct brw_compile_fs_params params = {
.base = {
.nir = nir,