st: remove another unneeded 'is compressed' comparison
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@@ -1394,8 +1394,9 @@ st_finalize_texture(GLcontext *ctx,
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stObj->pt->width[0] != firstImage->base.Width2 ||
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stObj->pt->height[0] != firstImage->base.Height2 ||
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stObj->pt->depth[0] != firstImage->base.Depth2 ||
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stObj->pt->block.size/stObj->pt->block.width != cpp || /* Nominal bytes per pixel */
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stObj->pt->compressed != firstImage->base.IsCompressed) {
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/* Nominal bytes per pixel: */
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stObj->pt->block.size / stObj->pt->block.width != cpp)
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{
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pipe_texture_reference(&stObj->pt, NULL);
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ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
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}
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