egl/display: make platform detection thread-safe
Imagine there are 2 threads that both call _eglGetNativePlatform() simultaneously: - thread 1 completes the first "if (native_platform == _EGL_INVALID_PLATFORM)" check and is preempted to do something else - thread 2 executes the whole function, does "native_platform = _EGL_NATIVE_PLATFORM" and just before returning it's preempted - thread 1 wakes up and calls _eglGetNativePlatformFromEnv() which returns _EGL_INVALID_PLATFORM because no env vars are set, updates native_platform and then gets preempted again - thread 2 wakes up and returns wrong _EGL_INVALID_PLATFORM Solve this by doing the detection in a local var and only overwriting the global one at the end, if no other thread has updated it since. This means the platform detected in the thread might not be the platform returned by the function, but this is a different issue that will need to be discussed when this becomes possible. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101252 Signed-off-by: Eric Engestrom <eric@engestrom.ch> Reviewed-by: Grazvydas Ignotas <notasas@gmail.com> Acked-by: Emil Velikov <emil.l.velikov@gmail.com>
This commit is contained in:
committed by
Eric Engestrom
parent
4ca9ae587c
commit
311c091658
@@ -36,6 +36,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include "c11/threads.h"
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#include "util/u_atomic.h"
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#include "eglcontext.h"
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#include "eglcurrent.h"
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@@ -181,25 +182,29 @@ _EGLPlatformType
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_eglGetNativePlatform(void *nativeDisplay)
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{
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static _EGLPlatformType native_platform = _EGL_INVALID_PLATFORM;
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_EGLPlatformType detected_platform = native_platform;
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if (native_platform == _EGL_INVALID_PLATFORM) {
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if (detected_platform == _EGL_INVALID_PLATFORM) {
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const char *detection_method;
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native_platform = _eglGetNativePlatformFromEnv();
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detected_platform = _eglGetNativePlatformFromEnv();
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detection_method = "environment overwrite";
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if (native_platform == _EGL_INVALID_PLATFORM) {
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native_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
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if (detected_platform == _EGL_INVALID_PLATFORM) {
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detected_platform = _eglNativePlatformDetectNativeDisplay(nativeDisplay);
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detection_method = "autodetected";
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}
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if (native_platform == _EGL_INVALID_PLATFORM) {
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native_platform = _EGL_NATIVE_PLATFORM;
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if (detected_platform == _EGL_INVALID_PLATFORM) {
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detected_platform = _EGL_NATIVE_PLATFORM;
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detection_method = "build-time configuration";
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}
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_eglLog(_EGL_DEBUG, "Native platform type: %s (%s)",
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egl_platforms[native_platform].name, detection_method);
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egl_platforms[detected_platform].name, detection_method);
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p_atomic_cmpxchg(&native_platform, _EGL_INVALID_PLATFORM,
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detected_platform);
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}
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return native_platform;
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