mesa: remove the MESA_NO_DITHER env var
This was sometimes useful back when 16-bit framebuffers were prominent.
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@@ -213,16 +213,6 @@ void
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_mesa_init_debug( struct gl_context *ctx )
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{
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char *c;
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/* Dither disable */
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ctx->NoDither = _mesa_getenv("MESA_NO_DITHER") ? GL_TRUE : GL_FALSE;
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if (ctx->NoDither) {
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if (_mesa_getenv("MESA_DEBUG")) {
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_mesa_debug(ctx, "MESA_NO_DITHER set - dithering disabled\n");
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}
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ctx->Color.DitherFlag = GL_FALSE;
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}
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c = _mesa_getenv("MESA_DEBUG");
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if (c)
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add_debug_flags(c);
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@@ -352,9 +352,6 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
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ctx->Depth.Test = state;
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break;
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case GL_DITHER:
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if (ctx->NoDither) {
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state = GL_FALSE; /* MESA_NO_DITHER env var */
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}
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if (ctx->Color.DitherFlag == state)
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return;
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FLUSH_VERTICES(ctx, _NEW_COLOR);
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@@ -3295,9 +3295,6 @@ struct gl_context
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GLboolean FirstTimeCurrent;
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/*@}*/
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/** Dither disable via MESA_NO_DITHER env var */
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GLboolean NoDither;
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/** software compression/decompression supported or not */
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GLboolean Mesa_DXTn;
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