Merge branch 'i915tex-pageflip'

This commit is contained in:
Michel Dänzer
2007-03-10 00:19:17 +01:00
12 changed files with 610 additions and 306 deletions
+88 -169
View File
@@ -55,8 +55,6 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
struct intel_context *intel;
const intelScreenPrivate *intelScreen;
GLboolean missed_target;
int64_t ust;
DBG("%s\n", __FUNCTION__);
@@ -68,41 +66,6 @@ intelCopyBuffer(const __DRIdrawablePrivate * dPriv,
intelScreen = intel->intelScreen;
if (!rect && !intel->swap_scheduled && intelScreen->drmMinor >= 6 &&
!(intel->vblank_flags & VBLANK_FLAG_NO_IRQ) &&
intelScreen->current_rotation == 0) {
unsigned int interval = driGetVBlankInterval(dPriv, intel->vblank_flags);
unsigned int target;
drm_i915_vblank_swap_t swap;
swap.drawable = dPriv->hHWDrawable;
swap.seqtype = DRM_VBLANK_ABSOLUTE;
target = swap.sequence = intel->vbl_seq + interval;
if (intel->vblank_flags & VBLANK_FLAG_SYNC) {
swap.seqtype |= DRM_VBLANK_NEXTONMISS;
} else if (interval == 0) {
goto noschedule;
}
if ( intel->vblank_flags & VBLANK_FLAG_SECONDARY ) {
swap.seqtype |= DRM_VBLANK_SECONDARY;
}
intel_batchbuffer_flush(intel->batch);
if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
sizeof(swap))) {
intel->swap_scheduled = 1;
intel->vbl_seq = swap.sequence;
swap.sequence -= target;
missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
}
} else {
intel->swap_scheduled = 0;
}
noschedule:
if (intel->last_swap_fence) {
driFenceFinish(intel->last_swap_fence, DRM_FENCE_TYPE_EXE, GL_TRUE);
driFenceUnReference(intel->last_swap_fence);
@@ -111,122 +74,88 @@ noschedule:
intel->last_swap_fence = intel->first_swap_fence;
intel->first_swap_fence = NULL;
if (!intel->swap_scheduled) {
if (!rect) {
driWaitForVBlank(dPriv, &intel->vbl_seq, intel->vblank_flags,
&missed_target);
/* The LOCK_HARDWARE is required for the cliprects. Buffer offsets
* should work regardless.
*/
LOCK_HARDWARE(intel);
if (dPriv && dPriv->numClipRects) {
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
const struct intel_region *frontRegion
= intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
const struct intel_region *backRegion
= intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
const int nbox = dPriv->numClipRects;
const drm_clip_rect_t *pbox = dPriv->pClipRects;
const int pitch = frontRegion->pitch;
const int cpp = frontRegion->cpp;
int BR13, CMD;
int i;
ASSERT(intel_fb);
ASSERT(intel_fb->Base.Name == 0); /* Not a user-created FBO */
ASSERT(frontRegion);
ASSERT(backRegion);
ASSERT(frontRegion->pitch == backRegion->pitch);
ASSERT(frontRegion->cpp == backRegion->cpp);
if (cpp == 2) {
BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24);
CMD = XY_SRC_COPY_BLT_CMD;
}
else {
BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25);
CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
XY_SRC_COPY_BLT_WRITE_RGB);
}
for (i = 0; i < nbox; i++, pbox++) {
drm_clip_rect_t box;
/* The LOCK_HARDWARE is required for the cliprects. Buffer offsets
* should work regardless.
*/
LOCK_HARDWARE(intel);
if (pbox->x1 > pbox->x2 ||
pbox->y1 > pbox->y2 ||
pbox->x2 > intelScreen->width || pbox->y2 > intelScreen->height)
continue;
if (intel->driDrawable && intel->driDrawable->numClipRects) {
const intelScreenPrivate *intelScreen = intel->intelScreen;
struct gl_framebuffer *fb
= (struct gl_framebuffer *) dPriv->driverPrivate;
const struct intel_region *frontRegion
= intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
const struct intel_region *backRegion
= intel_get_rb_region(fb, BUFFER_BACK_LEFT);
const int nbox = dPriv->numClipRects;
const drm_clip_rect_t *pbox = dPriv->pClipRects;
const int pitch = frontRegion->pitch;
const int cpp = frontRegion->cpp;
int BR13, CMD;
int i;
box = *pbox;
ASSERT(fb);
ASSERT(fb->Name == 0); /* Not a user-created FBO */
ASSERT(frontRegion);
ASSERT(backRegion);
ASSERT(frontRegion->pitch == backRegion->pitch);
ASSERT(frontRegion->cpp == backRegion->cpp);
if (rect) {
if (rect->x1 > box.x1)
box.x1 = rect->x1;
if (rect->y1 > box.y1)
box.y1 = rect->y1;
if (rect->x2 < box.x2)
box.x2 = rect->x2;
if (rect->y2 < box.y2)
box.y2 = rect->y2;
if (cpp == 2) {
BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24);
CMD = XY_SRC_COPY_BLT_CMD;
}
else {
BR13 = (pitch * cpp) | (0xCC << 16) | (1 << 24) | (1 << 25);
CMD = (XY_SRC_COPY_BLT_CMD | XY_SRC_COPY_BLT_WRITE_ALPHA |
XY_SRC_COPY_BLT_WRITE_RGB);
}
for (i = 0; i < nbox; i++, pbox++) {
drm_clip_rect_t box;
if (pbox->x1 > pbox->x2 ||
pbox->y1 > pbox->y2 ||
pbox->x2 > intelScreen->width || pbox->y2 > intelScreen->height)
if (box.x1 > box.x2 || box.y1 > box.y2)
continue;
box = *pbox;
if (rect) {
if (rect->x1 > box.x1)
box.x1 = rect->x1;
if (rect->y1 > box.y1)
box.y1 = rect->y1;
if (rect->x2 < box.x2)
box.x2 = rect->x2;
if (rect->y2 < box.y2)
box.y2 = rect->y2;
if (box.x1 > box.x2 || box.y1 > box.y2)
continue;
}
BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13);
OUT_BATCH((pbox->y1 << 16) | pbox->x1);
OUT_BATCH((pbox->y2 << 16) | pbox->x2);
if (intel->sarea->pf_current_page == 0)
OUT_RELOC(frontRegion->buffer,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
else
OUT_RELOC(backRegion->buffer,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
OUT_BATCH((pbox->y1 << 16) | pbox->x1);
OUT_BATCH(BR13 & 0xffff);
if (intel->sarea->pf_current_page == 0)
OUT_RELOC(backRegion->buffer,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0);
else
OUT_RELOC(frontRegion->buffer,
DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0);
ADVANCE_BATCH();
}
if (intel->first_swap_fence)
driFenceUnReference(intel->first_swap_fence);
intel->first_swap_fence = intel_batchbuffer_flush(intel->batch);
driFenceReference(intel->first_swap_fence);
BEGIN_BATCH(8, INTEL_BATCH_NO_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13);
OUT_BATCH((pbox->y1 << 16) | pbox->x1);
OUT_BATCH((pbox->y2 << 16) | pbox->x2);
OUT_RELOC(frontRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE, 0);
OUT_BATCH((pbox->y1 << 16) | pbox->x1);
OUT_BATCH(BR13 & 0xffff);
OUT_RELOC(backRegion->buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_READ,
DRM_BO_MASK_MEM | DRM_BO_FLAG_READ, 0);
ADVANCE_BATCH();
}
UNLOCK_HARDWARE(intel);
if (intel->first_swap_fence)
driFenceUnReference(intel->first_swap_fence);
intel->first_swap_fence = intel_batchbuffer_flush(intel->batch);
driFenceReference(intel->first_swap_fence);
}
if (!rect) {
intel->swap_count++;
(*dri_interface->getUST) (&ust);
if (missed_target) {
intel->swap_missed_count++;
intel->swap_missed_ust = ust - intel->swap_ust;
}
intel->swap_ust = ust;
}
UNLOCK_HARDWARE(intel);
}
@@ -406,6 +335,7 @@ void
intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
{
struct intel_context *intel = intel_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint clear_depth;
GLbitfield skipBuffers = 0;
BATCH_LOCALS;
@@ -417,7 +347,7 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
*/
clear_depth = 0;
if (mask & BUFFER_BIT_DEPTH) {
clear_depth = (GLuint) (ctx->DrawBuffer->_DepthMax * ctx->Depth.Clear);
clear_depth = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
}
if (mask & BUFFER_BIT_STENCIL) {
clear_depth |= (ctx->Stencil.Clear & 0xff) << 24;
@@ -440,12 +370,12 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
int i;
/* Get clear bounds after locking */
cx = ctx->DrawBuffer->_Xmin;
cy = ctx->DrawBuffer->_Ymin;
cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
cx = fb->_Xmin;
cy = fb->_Ymin;
cw = fb->_Xmax - cx;
ch = fb->_Ymax - cy;
if (intel->ctx.DrawBuffer->Name == 0) {
if (fb->Name == 0) {
/* clearing a window */
/* flip top to bottom */
@@ -453,16 +383,6 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
clear.y1 = intel->driDrawable->y + intel->driDrawable->h - cy - ch;
clear.x2 = clear.x1 + cw;
clear.y2 = clear.y1 + ch;
/* adjust for page flipping */
if (intel->sarea->pf_current_page == 1) {
const GLuint tmp = mask;
mask &= ~(BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT);
if (tmp & BUFFER_BIT_FRONT_LEFT)
mask |= BUFFER_BIT_BACK_LEFT;
if (tmp & BUFFER_BIT_BACK_LEFT)
mask |= BUFFER_BIT_FRONT_LEFT;
}
}
else {
/* clearing FBO */
@@ -480,8 +400,7 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
drm_clip_rect_t b;
GLuint buf;
GLuint clearMask = mask; /* use copy, since we modify it below */
GLboolean all = (cw == ctx->DrawBuffer->Width &&
ch == ctx->DrawBuffer->Height);
GLboolean all = (cw == fb->Width && ch == fb->Height);
if (!all) {
intel_intersect_cliprects(&b, &clear, box);
@@ -499,11 +418,10 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
const GLbitfield bufBit = 1 << buf;
if ((clearMask & bufBit) && !(bufBit & skipBuffers)) {
/* OK, clear this renderbuffer */
const struct intel_renderbuffer *irb
= intel_renderbuffer(ctx->DrawBuffer->
Attachment[buf].Renderbuffer);
struct intel_region *irb_region =
intel_get_rb_region(fb, buf);
struct _DriBufferObject *write_buffer =
intel_region_buffer(intel->intelScreen, irb->region,
intel_region_buffer(intel->intelScreen, irb_region,
all ? INTEL_WRITE_FULL :
INTEL_WRITE_PART);
@@ -511,16 +429,15 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
GLint pitch, cpp;
GLuint BR13, CMD;
ASSERT(irb);
ASSERT(irb->region);
ASSERT(irb_region);
pitch = irb->region->pitch;
cpp = irb->region->cpp;
pitch = irb_region->pitch;
cpp = irb_region->cpp;
DBG("%s dst:buf(%p)/%d+%d %d,%d sz:%dx%d\n",
__FUNCTION__,
irb->region->buffer, (pitch * cpp),
irb->region->draw_offset,
irb_region->buffer, (pitch * cpp),
irb_region->draw_offset,
b.x1, b.y1, b.x2 - b.x1, b.y2 - b.y1);
@@ -558,6 +475,8 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
_mesa_debug(ctx, "hardware blit clear buf %d rb id %d\n",
buf, irb->Base.Name);
*/
intel_wait_flips(intel, INTEL_BATCH_NO_CLIPRECTS);
BEGIN_BATCH(6, INTEL_BATCH_NO_CLIPRECTS);
OUT_BATCH(CMD);
OUT_BATCH(BR13);
@@ -565,7 +484,7 @@ intelClearWithBlit(GLcontext * ctx, GLbitfield mask)
OUT_BATCH((b.y2 << 16) | b.x2);
OUT_RELOC(write_buffer, DRM_BO_FLAG_MEM_TT | DRM_BO_FLAG_WRITE,
DRM_BO_MASK_MEM | DRM_BO_FLAG_WRITE,
irb->region->draw_offset);
irb_region->draw_offset);
OUT_BATCH(clearVal);
ADVANCE_BATCH();
clearMask &= ~bufBit; /* turn off bit, for faster loop exit */
+293 -65
View File
@@ -34,6 +34,7 @@
#include "intel_tris.h"
#include "intel_regions.h"
#include "intel_batchbuffer.h"
#include "intel_reg.h"
#include "context.h"
#include "utils.h"
#include "drirenderbuffer.h"
@@ -155,11 +156,14 @@ static void
intelSetBackClipRects(struct intel_context *intel)
{
__DRIdrawablePrivate *dPriv = intel->driDrawable;
struct intel_framebuffer *intel_fb;
if (!dPriv)
return;
if (intel->sarea->pf_enabled == 0 && dPriv->numBackClipRects == 0) {
intel_fb = dPriv->driverPrivate;
if (intel_fb->pf_active || dPriv->numBackClipRects == 0) {
/* use the front clip rects */
intel->numClipRects = dPriv->numClipRects;
intel->pClipRects = dPriv->pClipRects;
@@ -185,7 +189,7 @@ intelWindowMoved(struct intel_context *intel)
{
GLcontext *ctx = &intel->ctx;
__DRIdrawablePrivate *dPriv = intel->driDrawable;
GLframebuffer *drawFb = (GLframebuffer *) dPriv->driverPrivate;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
if (!intel->ctx.DrawBuffer) {
/* when would this happen? -BP */
@@ -197,7 +201,7 @@ intelWindowMoved(struct intel_context *intel)
}
else {
/* drawing to a window */
switch (drawFb->_ColorDrawBufferMask[0]) {
switch (intel_fb->Base._ColorDrawBufferMask[0]) {
case BUFFER_BIT_FRONT_LEFT:
intelSetFrontClipRects(intel);
break;
@@ -210,10 +214,6 @@ intelWindowMoved(struct intel_context *intel)
}
}
/* Update Mesa's notion of window size */
driUpdateFramebufferSize(ctx, dPriv);
drawFb->Initialized = GL_TRUE; /* XXX remove someday */
if (intel->intelScreen->driScrnPriv->ddxMinor >= 7) {
drmI830Sarea *sarea = intel->sarea;
drm_clip_rect_t drw_rect = { .x1 = dPriv->x, .x2 = dPriv->x + dPriv->w,
@@ -226,22 +226,110 @@ intelWindowMoved(struct intel_context *intel)
.y2 = sarea->pipeB_y + sarea->pipeB_h };
GLint areaA = driIntersectArea( drw_rect, pipeA_rect );
GLint areaB = driIntersectArea( drw_rect, pipeB_rect );
GLuint flags = intel->vblank_flags;
GLuint flags = intel_fb->vblank_flags;
GLboolean pf_active;
GLint pf_pipes;
if (areaB > areaA || (areaA == areaB && areaB > 0)) {
flags = intel->vblank_flags | VBLANK_FLAG_SECONDARY;
} else {
flags = intel->vblank_flags & ~VBLANK_FLAG_SECONDARY;
/* Update page flipping info
*/
pf_pipes = 0;
if (areaA > 0)
pf_pipes |= 1;
if (areaB > 0)
pf_pipes |= 2;
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3;
intel_fb->pf_num_pages = intel->intelScreen->third.handle ? 3 : 2;
pf_active = pf_pipes && (pf_pipes & intel->sarea->pf_active) == pf_pipes;
if (INTEL_DEBUG & DEBUG_LOCK)
if (pf_active != intel_fb->pf_active)
_mesa_printf("%s - Page flipping %sactive\n", __progname,
pf_active ? "" : "in");
if (pf_active) {
/* Sync pages between pipes if we're flipping on both at the same time */
if (pf_pipes == 0x3 && pf_pipes != intel_fb->pf_pipes &&
(intel->sarea->pf_current_page & 0x3) !=
(((intel->sarea->pf_current_page) >> 2) & 0x3)) {
drm_i915_flip_t flip;
if (intel_fb->pf_current_page ==
(intel->sarea->pf_current_page & 0x3)) {
/* XXX: This is ugly, but emitting two flips 'in a row' can cause
* lockups for unknown reasons.
*/
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & 0x3;
intel->sarea->pf_current_page |=
((intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages) << 2;
flip.pipes = 0x2;
} else {
intel->sarea->pf_current_page =
intel->sarea->pf_current_page & (0x3 << 2);
intel->sarea->pf_current_page |=
(intel_fb->pf_current_page + intel_fb->pf_num_pages - 1) %
intel_fb->pf_num_pages;
flip.pipes = 0x1;
}
drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
intel_fb->pf_pipes = pf_pipes;
}
if (flags != intel->vblank_flags) {
intel->vblank_flags = flags;
driGetCurrentVBlank(dPriv, intel->vblank_flags, &intel->vbl_seq);
intel_fb->pf_active = pf_active;
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
/* Update vblank info
*/
if (areaB > areaA || (areaA == areaB && areaB > 0)) {
flags = intel_fb->vblank_flags | VBLANK_FLAG_SECONDARY;
} else {
flags = intel_fb->vblank_flags & ~VBLANK_FLAG_SECONDARY;
}
if (flags != intel_fb->vblank_flags) {
drmVBlank vbl;
int i;
vbl.request.type = DRM_VBLANK_ABSOLUTE;
if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
vbl.request.type |= DRM_VBLANK_SECONDARY;
}
for (i = 0; i < intel_fb->pf_num_pages; i++) {
vbl.request.sequence = intel_fb->color_rb[i]->vbl_pending;
drmWaitVBlank(intel->driFd, &vbl);
}
intel_fb->vblank_flags = flags;
driGetCurrentVBlank(dPriv, intel_fb->vblank_flags, &intel_fb->vbl_seq);
intel_fb->vbl_waited = intel_fb->vbl_seq;
for (i = 0; i < intel_fb->pf_num_pages; i++) {
intel_fb->color_rb[i]->vbl_pending = intel_fb->vbl_waited;
}
}
} else {
intel->vblank_flags &= ~VBLANK_FLAG_SECONDARY;
intel_fb->vblank_flags &= ~VBLANK_FLAG_SECONDARY;
}
/* Update Mesa's notion of window size */
driUpdateFramebufferSize(ctx, dPriv);
intel_fb->Base.Initialized = GL_TRUE; /* XXX remove someday */
/* Update hardware scissor */
ctx->Driver.Scissor(ctx, ctx->Scissor.X, ctx->Scissor.Y,
ctx->Scissor.Width, ctx->Scissor.Height);
@@ -259,6 +347,7 @@ static void
intelClearWithTris(struct intel_context *intel, GLbitfield mask)
{
GLcontext *ctx = &intel->ctx;
struct gl_framebuffer *fb = ctx->DrawBuffer;
drm_clip_rect_t clear;
if (INTEL_DEBUG & DEBUG_BLIT)
@@ -274,10 +363,10 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask)
intel->vtbl.install_meta_state(intel);
/* Get clear bounds after locking */
cx = ctx->DrawBuffer->_Xmin;
cy = ctx->DrawBuffer->_Ymin;
ch = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin;
cw = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin;
cx = fb->_Xmin;
cy = fb->_Ymin;
ch = fb->_Ymax - cx;
cw = fb->_Xmax - cy;
/* note: regardless of 'all', cx, cy, cw, ch are now correct */
clear.x1 = cx;
@@ -291,9 +380,9 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask)
if (mask &
(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
struct intel_region *backRegion =
intel_get_rb_region(ctx->DrawBuffer, BUFFER_BACK_LEFT);
intel_get_rb_region(fb, BUFFER_BACK_LEFT);
struct intel_region *depthRegion =
intel_get_rb_region(ctx->DrawBuffer, BUFFER_DEPTH);
intel_get_rb_region(fb, BUFFER_DEPTH);
const GLuint clearColor = (backRegion && backRegion->cpp == 4)
? intel->ClearColor8888 : intel->ClearColor565;
@@ -330,8 +419,7 @@ intelClearWithTris(struct intel_context *intel, GLbitfield mask)
const GLuint bufBit = 1 << buf;
if (mask & bufBit) {
struct intel_renderbuffer *irbColor =
intel_renderbuffer(ctx->DrawBuffer->
Attachment[buf].Renderbuffer);
intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
GLuint color = (irbColor->region->cpp == 4)
? intel->ClearColor8888 : intel->ClearColor565;
@@ -372,6 +460,7 @@ intelRotateWindow(struct intel_context *intel,
{
intelScreenPrivate *screen = intel->intelScreen;
drm_clip_rect_t fullRect;
struct intel_framebuffer *intel_fb;
struct intel_region *src;
const drm_clip_rect_t *clipRects;
int numClipRects;
@@ -421,16 +510,18 @@ intelRotateWindow(struct intel_context *intel,
intel->vtbl.meta_draw_region(intel, screen->rotated_region, NULL); /* ? */
if (srcBuf == BUFFER_BIT_FRONT_LEFT) {
src = intel->intelScreen->front_region;
clipRects = dPriv->pClipRects;
numClipRects = dPriv->numClipRects;
}
else {
src = intel->intelScreen->back_region;
intel_fb = dPriv->driverPrivate;
if ((srcBuf == BUFFER_BIT_BACK_LEFT && !intel_fb->pf_active)) {
src = intel_get_rb_region(&intel_fb->Base, BUFFER_BACK_LEFT);
clipRects = dPriv->pBackClipRects;
numClipRects = dPriv->numBackClipRects;
}
else {
src = intel_get_rb_region(&intel_fb->Base, BUFFER_FRONT_LEFT);
clipRects = dPriv->pClipRects;
numClipRects = dPriv->numClipRects;
}
if (src->cpp == 4) {
format = GL_BGRA;
@@ -516,6 +607,7 @@ intelClear(GLcontext *ctx, GLbitfield mask)
GLbitfield tri_mask = 0;
GLbitfield blit_mask = 0;
GLbitfield swrast_mask = 0;
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLuint i;
if (0)
@@ -535,7 +627,7 @@ intelClear(GLcontext *ctx, GLbitfield mask)
/* HW stencil */
if (mask & BUFFER_BIT_STENCIL) {
const struct intel_region *stencilRegion
= intel_get_rb_region(ctx->DrawBuffer, BUFFER_STENCIL);
= intel_get_rb_region(fb, BUFFER_STENCIL);
if (stencilRegion) {
/* have hw stencil */
if ((ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
@@ -564,7 +656,7 @@ intelClear(GLcontext *ctx, GLbitfield mask)
for (i = 0; i < BUFFER_COUNT; i++) {
GLuint bufBit = 1 << i;
if ((blit_mask | tri_mask) & bufBit) {
if (!ctx->DrawBuffer->Attachment[i].Renderbuffer->ClassID) {
if (!fb->Attachment[i].Renderbuffer->ClassID) {
blit_mask &= ~bufBit;
tri_mask &= ~bufBit;
swrast_mask |= bufBit;
@@ -586,15 +678,43 @@ intelClear(GLcontext *ctx, GLbitfield mask)
}
/* Emit wait for pending flips */
void
intel_wait_flips(struct intel_context *intel, GLuint batch_flags)
{
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) intel->ctx.DrawBuffer;
struct intel_renderbuffer *intel_rb =
intel_get_renderbuffer(&intel_fb->Base,
intel_fb->Base._ColorDrawBufferMask[0] ==
BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
BUFFER_BACK_LEFT);
if (intel_fb->Base.Name == 0 && intel_rb->pf_pending == intel_fb->pf_seq) {
GLint pf_pipes = intel_fb->pf_pipes;
BATCH_LOCALS;
/* Wait for pending flips to take effect */
BEGIN_BATCH(2, batch_flags);
OUT_BATCH(pf_pipes & 0x1 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_A_FLIP)
: 0);
OUT_BATCH(pf_pipes & 0x2 ? (MI_WAIT_FOR_EVENT | MI_WAIT_FOR_PLANE_B_FLIP)
: 0);
ADVANCE_BATCH();
intel_rb->pf_pending--;
}
}
/* Flip the front & back buffers
*/
static void
static GLboolean
intelPageFlip(const __DRIdrawablePrivate * dPriv)
{
#if 0
struct intel_context *intel;
int tmp, ret;
int ret;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
if (INTEL_DEBUG & DEBUG_IOCTL)
fprintf(stderr, "%s\n", __FUNCTION__);
@@ -605,28 +725,45 @@ intelPageFlip(const __DRIdrawablePrivate * dPriv)
intel = (struct intel_context *) dPriv->driContextPriv->driverPrivate;
if (intel->intelScreen->drmMinor < 9)
return GL_FALSE;
intelFlush(&intel->ctx);
ret = 0;
LOCK_HARDWARE(intel);
if (dPriv->pClipRects) {
*(drm_clip_rect_t *) intel->sarea->boxes = dPriv->pClipRects[0];
intel->sarea->nbox = 1;
if (dPriv->numClipRects && intel_fb->pf_active) {
drm_i915_flip_t flip;
flip.pipes = intel_fb->pf_pipes;
ret = drmCommandWrite(intel->driFd, DRM_I915_FLIP, &flip, sizeof(flip));
}
ret = drmCommandNone(intel->driFd, DRM_I830_FLIP);
if (ret) {
fprintf(stderr, "%s: %d\n", __FUNCTION__, ret);
UNLOCK_HARDWARE(intel);
exit(1);
}
tmp = intel->sarea->last_enqueue;
intelRefillBatchLocked(intel);
UNLOCK_HARDWARE(intel);
if (ret || !intel_fb->pf_active)
return GL_FALSE;
intelSetDrawBuffer(&intel->ctx, intel->ctx.Color.DriverDrawBuffer);
#endif
if (!dPriv->numClipRects) {
usleep(10000); /* throttle invisible client 10ms */
}
intel_fb->pf_current_page = (intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3;
if (dPriv->numClipRects != 0) {
intel_get_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT)->pf_pending =
intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->pf_pending =
++intel_fb->pf_seq;
}
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
return GL_TRUE;
}
#if 0
@@ -641,7 +778,7 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
if (ctx && ctx->DrawBuffer == fb) {
_mesa_notifySwapBuffers(ctx); /* flush pending rendering */
}
if (0 /*intel->doPageFlip */ ) { /* doPageFlip is never set !!! */
if (intel->doPageFlip) {
intelPageFlip(dPriv);
}
else {
@@ -657,6 +794,83 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
#else
/* Trunk version:
*/
static GLboolean
intelScheduleSwap(const __DRIdrawablePrivate * dPriv, GLboolean *missed_target)
{
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
unsigned int interval = driGetVBlankInterval(dPriv, intel_fb->vblank_flags);
struct intel_context *intel =
intelScreenContext(dPriv->driScreenPriv->private);
const intelScreenPrivate *intelScreen = intel->intelScreen;
unsigned int target;
drm_i915_vblank_swap_t swap;
GLboolean ret;
if ((intel_fb->vblank_flags & VBLANK_FLAG_NO_IRQ) ||
intelScreen->current_rotation != 0 ||
intelScreen->drmMinor < (intel_fb->pf_active ? 9 : 6))
return GL_FALSE;
swap.seqtype = DRM_VBLANK_ABSOLUTE;
if (intel_fb->vblank_flags & VBLANK_FLAG_SYNC) {
swap.seqtype |= DRM_VBLANK_NEXTONMISS;
} else if (interval == 0) {
return GL_FALSE;
}
swap.drawable = dPriv->hHWDrawable;
target = swap.sequence = intel_fb->vbl_seq + interval;
if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
swap.seqtype |= DRM_VBLANK_SECONDARY;
}
LOCK_HARDWARE(intel);
intel_batchbuffer_flush(intel->batch);
if ( intel_fb->pf_active ) {
swap.seqtype |= DRM_VBLANK_FLIP;
intel_fb->pf_current_page = (((intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3) + 1) %
intel_fb->pf_num_pages;
}
if (!drmCommandWriteRead(intel->driFd, DRM_I915_VBLANK_SWAP, &swap,
sizeof(swap))) {
intel_fb->vbl_seq = swap.sequence;
swap.sequence -= target;
*missed_target = swap.sequence > 0 && swap.sequence <= (1 << 23);
intel_get_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT)->vbl_pending =
intel_get_renderbuffer(&intel_fb->Base,
BUFFER_FRONT_LEFT)->vbl_pending =
intel_fb->vbl_seq;
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_flip_renderbuffers(intel_fb);
intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
}
ret = GL_TRUE;
} else {
if (swap.seqtype & DRM_VBLANK_FLIP) {
intel_fb->pf_current_page = ((intel->sarea->pf_current_page >>
(intel_fb->pf_pipes & 0x2)) & 0x3) %
intel_fb->pf_num_pages;
}
ret = GL_FALSE;
}
UNLOCK_HARDWARE(intel);
return ret;
}
void
intelSwapBuffers(__DRIdrawablePrivate * dPriv)
{
@@ -671,16 +885,34 @@ intelSwapBuffers(__DRIdrawablePrivate * dPriv)
if (ctx->Visual.doubleBufferMode) {
intelScreenPrivate *screen = intel->intelScreen;
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
if (0 /*intel->doPageFlip */ ) { /* doPageFlip is never set !!! */
intelPageFlip(dPriv);
}
else {
intelCopyBuffer(dPriv, NULL);
}
if (screen->current_rotation != 0) {
intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
}
GLboolean missed_target;
struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
int64_t ust;
_mesa_notifySwapBuffers(ctx); /* flush pending rendering comands */
if (screen->current_rotation != 0 ||
!intelScheduleSwap(dPriv, &missed_target)) {
driWaitForVBlank(dPriv, &intel_fb->vbl_seq, intel_fb->vblank_flags,
&missed_target);
if (screen->current_rotation != 0 || !intelPageFlip(dPriv)) {
intelCopyBuffer(dPriv, NULL);
}
if (screen->current_rotation != 0) {
intelRotateWindow(intel, dPriv, BUFFER_BIT_FRONT_LEFT);
}
}
intel_fb->swap_count++;
(*dri_interface->getUST) (&ust);
if (missed_target) {
intel_fb->swap_missed_count++;
intel_fb->swap_missed_ust = ust - intel_fb->swap_ust;
}
intel_fb->swap_ust = ust;
}
}
else {
@@ -788,10 +1020,6 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb)
*/
if (fb->Name == 0) {
/* drawing to window system buffer */
if (intel->sarea->pf_current_page == 1) {
/* page flipped back/front */
front ^= 1;
}
if (front) {
intelSetFrontClipRects(intel);
colorRegion = intel_get_rb_region(fb, BUFFER_FRONT_LEFT);
@@ -30,6 +30,7 @@
struct intel_context;
struct intel_framebuffer;
extern GLboolean
@@ -41,6 +42,8 @@ extern struct intel_region *intel_readbuf_region(struct intel_context *intel);
extern struct intel_region *intel_drawbuf_region(struct intel_context *intel);
extern void intel_wait_flips(struct intel_context *intel, GLuint batch_flags);
extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);
extern void intelWindowMoved(struct intel_context *intel);
+49 -29
View File
@@ -59,6 +59,7 @@
#include "intel_buffer_objects.h"
#include "intel_fbo.h"
#include "drirenderbuffer.h"
#include "vblank.h"
#include "utils.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
@@ -442,10 +443,6 @@ intelInitContext(struct intel_context *intel,
intel->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);
intel->vblank_flags = (intel->intelScreen->irq_active != 0)
? driGetDefaultVBlankFlags(&intel->optionCache) : VBLANK_FLAG_NO_IRQ;
(*dri_interface->getUST) (&intel->swap_ust);
_math_matrix_ctr(&intel->ViewportMatrix);
/* Disable imaging extension until convolution is working in
@@ -550,27 +547,30 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
if (driContextPriv) {
struct intel_context *intel =
(struct intel_context *) driContextPriv->driverPrivate;
GLframebuffer *drawFb = (GLframebuffer *) driDrawPriv->driverPrivate;
struct intel_framebuffer *intel_fb =
(struct intel_framebuffer *) driDrawPriv->driverPrivate;
GLframebuffer *readFb = (GLframebuffer *) driReadPriv->driverPrivate;
/* XXX FBO temporary fix-ups! */
/* if the renderbuffers don't have regions, init them from the context */
{
struct intel_renderbuffer *irbFront
= intel_get_renderbuffer(drawFb, BUFFER_FRONT_LEFT);
struct intel_renderbuffer *irbBack
= intel_get_renderbuffer(drawFb, BUFFER_BACK_LEFT);
struct intel_renderbuffer *irbDepth
= intel_get_renderbuffer(drawFb, BUFFER_DEPTH);
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
struct intel_renderbuffer *irbStencil
= intel_get_renderbuffer(drawFb, BUFFER_STENCIL);
= intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
if (irbFront && !irbFront->region) {
intel_region_reference(&irbFront->region, intel->intelScreen->front_region);
if (intel_fb->color_rb[0] && !intel_fb->color_rb[0]->region) {
intel_region_reference(&intel_fb->color_rb[0]->region,
intel->intelScreen->front_region);
}
if (irbBack && !irbBack->region) {
intel_region_reference(&irbBack->region, intel->intelScreen->back_region);
if (intel_fb->color_rb[1] && !intel_fb->color_rb[1]->region) {
intel_region_reference(&intel_fb->color_rb[1]->region,
intel->intelScreen->back_region);
}
if (intel_fb->color_rb[2] && !intel_fb->color_rb[2]->region) {
intel_region_reference(&intel_fb->color_rb[2]->region,
intel->intelScreen->third_region);
}
if (irbDepth && !irbDepth->region) {
intel_region_reference(&irbDepth->region, intel->intelScreen->depth_region);
@@ -580,29 +580,34 @@ intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
}
}
/* set initial GLframebuffer size to match window, if needed */
if (drawFb->Width == 0 && driDrawPriv->w) {
_mesa_resize_framebuffer(&intel->ctx, drawFb,
/* set GLframebuffer size to match window, if needed */
if (intel_fb->Base.Width != driDrawPriv->w) {
_mesa_resize_framebuffer(&intel->ctx, &intel_fb->Base,
driDrawPriv->w, driDrawPriv->h);
}
if (readFb->Width == 0 && driReadPriv->w) {
if (readFb->Width != driReadPriv->w) {
_mesa_resize_framebuffer(&intel->ctx, readFb,
driReadPriv->w, driReadPriv->h);
}
_mesa_make_current(&intel->ctx, drawFb, readFb);
_mesa_make_current(&intel->ctx, &intel_fb->Base, readFb);
/* The drawbuffer won't always be updated by _mesa_make_current:
*/
if (intel->ctx.DrawBuffer == drawFb) {
if (intel->ctx.DrawBuffer == &intel_fb->Base) {
if (intel->driDrawable != driDrawPriv) {
driDrawableInitVBlank(driDrawPriv, intel->vblank_flags, &intel->vbl_seq);
intel_fb->vblank_flags = (intel->intelScreen->irq_active != 0)
? driGetDefaultVBlankFlags(&intel->optionCache)
: VBLANK_FLAG_NO_IRQ;
(*dri_interface->getUST) (&intel_fb->swap_ust);
driDrawableInitVBlank(driDrawPriv, intel_fb->vblank_flags,
&intel_fb->vbl_seq);
intel->driDrawable = driDrawPriv;
intelWindowMoved(intel);
}
intel_draw_buffer(&intel->ctx, drawFb);
intel_draw_buffer(&intel->ctx, &intel_fb->Base);
}
}
else {
@@ -683,7 +688,6 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
intel->current_rotation = sarea->rotation;
}
/* Drawable changed?
*/
if (dPriv && intel->lastStamp != dPriv->lastStamp) {
@@ -693,24 +697,40 @@ intelContendedLock(struct intel_context *intel, GLuint flags)
}
/* Lock the hardware and validate our state.
*/
void LOCK_HARDWARE( struct intel_context *intel )
{
char __ret=0;
struct intel_framebuffer *intel_fb = NULL;
struct intel_renderbuffer *intel_rb = NULL;
_glthread_LOCK_MUTEX(lockMutex);
assert(!intel->locked);
if (intel->swap_scheduled) {
if (intel->driDrawable) {
intel_fb = intel->driDrawable->driverPrivate;
if (intel_fb)
intel_rb =
intel_get_renderbuffer(&intel_fb->Base,
intel_fb->Base._ColorDrawBufferMask[0] ==
BUFFER_BIT_FRONT_LEFT ? BUFFER_FRONT_LEFT :
BUFFER_BACK_LEFT);
}
if (intel_rb && (intel_fb->vbl_waited - intel_rb->vbl_pending) > (1<<23)) {
drmVBlank vbl;
vbl.request.type = DRM_VBLANK_ABSOLUTE;
if ( intel->vblank_flags & VBLANK_FLAG_SECONDARY ) {
if ( intel_fb->vblank_flags & VBLANK_FLAG_SECONDARY ) {
vbl.request.type |= DRM_VBLANK_SECONDARY;
}
vbl.request.sequence = intel->vbl_seq;
vbl.request.sequence = intel_rb->vbl_pending;
drmWaitVBlank(intel->driFd, &vbl);
intel->swap_scheduled = 0;
intel_fb->vbl_waited = vbl.reply.sequence;
}
DRM_CAS(intel->driHwLock, intel->hHWContext,
@@ -274,19 +274,6 @@ struct intel_context
*/
driOptionCache optionCache;
/* VBI
*/
GLuint vbl_seq;
GLuint vblank_flags;
int64_t swap_ust;
int64_t swap_missed_ust;
GLuint swap_count;
GLuint swap_missed_count;
GLuint swap_scheduled;
/* Rotation. Need to match that of the
* current screen.
*/
@@ -294,7 +281,6 @@ struct intel_context
int width;
int height;
int current_rotation;
};
/* These are functions now:
+43 -3
View File
@@ -75,11 +75,35 @@ intel_get_renderbuffer(struct gl_framebuffer *fb, GLuint attIndex)
}
void
intel_flip_renderbuffers(struct intel_framebuffer *intel_fb)
{
int current_page = intel_fb->pf_current_page;
int next_page = (current_page + 1) % intel_fb->pf_num_pages;
if (intel_fb->color_rb[current_page] &&
intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer !=
&intel_fb->color_rb[current_page]->Base) {
_mesa_remove_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[current_page]->Base);
}
if (intel_fb->color_rb[next_page] &&
intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer !=
&intel_fb->color_rb[next_page]->Base) {
_mesa_remove_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[next_page]->Base);
}
}
struct intel_region *
intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
{
struct intel_renderbuffer *irb
= intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer);
struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex);
if (irb)
return irb->region;
else
@@ -94,7 +118,9 @@ intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex)
static struct gl_framebuffer *
intel_new_framebuffer(GLcontext * ctx, GLuint name)
{
/* there's no intel_framebuffer at this time, just use Mesa's class */
/* Only drawable state in intel_framebuffer at this time, just use Mesa's
* class
*/
return _mesa_new_framebuffer(ctx, name);
}
@@ -271,10 +297,24 @@ static GLboolean
intel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
GLenum internalFormat, GLuint width, GLuint height)
{
struct intel_context *intel = intel_context(ctx);
struct intel_framebuffer *intel_fb;
ASSERT(rb->Name == 0);
rb->Width = width;
rb->Height = height;
rb->_ActualFormat = internalFormat;
if (intel && intel->driDrawable &&
(intel_fb = intel->driDrawable->driverPrivate) &&
intel_fb->pf_num_pages == 3 &&
rb == &intel_fb->color_rb[intel_fb->pf_current_page]->Base &&
(rb = &intel_fb->color_rb[(intel_fb->pf_current_page + 2) % 3]->Base)) {
rb->Width = width;
rb->Height = height;
rb->_ActualFormat = internalFormat;
}
return GL_TRUE;
}
+35
View File
@@ -32,6 +32,35 @@
struct intel_context;
struct intel_region;
/**
* Intel framebuffer, derived from gl_framebuffer.
*/
struct intel_framebuffer
{
struct gl_framebuffer Base;
struct intel_renderbuffer *color_rb[3];
/* Drawable page flipping state */
GLboolean pf_active;
GLuint pf_seq;
GLint pf_pipes;
GLint pf_current_page;
GLint pf_num_pages;
/* VBI
*/
GLuint vbl_seq;
GLuint vblank_flags;
GLuint vbl_waited;
int64_t swap_ust;
int64_t swap_missed_ust;
GLuint swap_count;
GLuint swap_missed_count;
};
/**
* Intel renderbuffer, derived from gl_renderbuffer.
@@ -49,6 +78,10 @@ struct intel_renderbuffer
GLuint PairedDepth; /**< only used if this is a depth renderbuffer */
GLuint PairedStencil; /**< only used if this is a stencil renderbuffer */
GLuint pf_pending; /**< sequence number of pending flip */
GLuint vbl_pending; /**< vblank sequence number of pending flip */
};
@@ -69,6 +102,8 @@ extern struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer
*fb,
GLuint attIndex);
extern void intel_flip_renderbuffers(struct intel_framebuffer *intel_fb);
/* XXX make inline or macro */
extern struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb,
+4
View File
@@ -81,4 +81,8 @@
#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
#define MI_WAIT_FOR_EVENT ((0x3<<23))
#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)
#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)
#endif
+85 -26
View File
@@ -98,6 +98,18 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv)
return GL_FALSE;
}
if (intelScreen->third.handle) {
if (0)
_mesa_printf("Third 0x%08x ", intelScreen->third.handle);
if (drmMap(sPriv->fd,
intelScreen->third.handle,
intelScreen->third.size,
(drmAddress *) & intelScreen->third.map) != 0) {
intelUnmapScreenRegions(intelScreen);
return GL_FALSE;
}
}
if (0)
_mesa_printf("Depth 0x%08x ", intelScreen->depth.handle);
if (drmMap(sPriv->fd,
@@ -119,9 +131,9 @@ intelMapScreenRegions(__DRIscreenPrivate * sPriv)
}
#endif
if (0)
printf("Mappings: front: %p back: %p depth: %p tex: %p\n",
printf("Mappings: front: %p back: %p third: %p depth: %p tex: %p\n",
intelScreen->front.map,
intelScreen->back.map,
intelScreen->back.map, intelScreen->third.map,
intelScreen->depth.map, intelScreen->tex.map);
return GL_TRUE;
}
@@ -191,6 +203,18 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen)
intelScreen->back.pitch / intelScreen->cpp,
intelScreen->height);
if (intelScreen->third.handle) {
intelScreen->third_region =
intel_recreate_static(intelScreen,
intelScreen->third_region,
DRM_BO_FLAG_MEM_TT,
intelScreen->third.offset,
intelScreen->third.map,
intelScreen->cpp,
intelScreen->third.pitch / intelScreen->cpp,
intelScreen->height);
}
/* Still assuming front.cpp == depth.cpp
*/
intelScreen->depth_region =
@@ -240,6 +264,13 @@ intelUnmapScreenRegions(intelScreenPrivate * intelScreen)
#endif
intelScreen->back.map = NULL;
}
if (intelScreen->third.map) {
#if REALLY_UNMAP
if (drmUnmap(intelScreen->third.map, intelScreen->third.size) != 0)
printf("drmUnmap third failed!\n");
#endif
intelScreen->third.map = NULL;
}
if (intelScreen->depth.map) {
#if REALLY_UNMAP
drmUnmap(intelScreen->depth.map, intelScreen->depth.size);
@@ -325,6 +356,13 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,
intelScreen->back.handle = sarea->back_handle;
intelScreen->back.size = sarea->back_size;
if (intelScreen->driScrnPriv->ddxMinor >= 8) {
intelScreen->third.offset = sarea->third_offset;
intelScreen->third.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->third.handle = sarea->third_handle;
intelScreen->third.size = sarea->third_size;
}
intelScreen->depth.offset = sarea->depth_offset;
intelScreen->depth.pitch = sarea->pitch * intelScreen->cpp;
intelScreen->depth.handle = sarea->depth_handle;
@@ -541,31 +579,49 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
mesaVis->depthBits != 24);
GLenum rgbFormat = (mesaVis->redBits == 5 ? GL_RGB5 : GL_RGBA8);
struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
struct intel_framebuffer *intel_fb = CALLOC_STRUCT(intel_framebuffer);
if (!intel_fb)
return GL_FALSE;
_mesa_initialize_framebuffer(&intel_fb->Base, mesaVis);
/* setup the hardware-based renderbuffers */
{
struct intel_renderbuffer *frontRb
intel_fb->color_rb[0]
= intel_create_renderbuffer(rgbFormat,
screen->width, screen->height,
screen->front.offset,
screen->front.pitch,
screen->cpp,
screen->front.map);
intel_set_span_functions(&frontRb->Base);
_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
intel_set_span_functions(&intel_fb->color_rb[0]->Base);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_FRONT_LEFT,
&intel_fb->color_rb[0]->Base);
}
if (mesaVis->doubleBufferMode) {
struct intel_renderbuffer *backRb
intel_fb->color_rb[1]
= intel_create_renderbuffer(rgbFormat,
screen->width, screen->height,
screen->back.offset,
screen->back.pitch,
screen->cpp,
screen->back.map);
intel_set_span_functions(&backRb->Base);
_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
intel_set_span_functions(&intel_fb->color_rb[1]->Base);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT,
&intel_fb->color_rb[1]->Base);
if (screen->third.handle) {
intel_fb->color_rb[2]
= intel_create_renderbuffer(rgbFormat,
screen->width, screen->height,
screen->third.offset,
screen->third.pitch,
screen->cpp,
screen->third.map);
intel_set_span_functions(&intel_fb->color_rb[2]->Base);
}
}
if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) {
@@ -579,8 +635,10 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
screen->depth.map);
intel_set_span_functions(&depthStencilRb->Base);
/* note: bind RB to two attachment points */
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthStencilRb->Base);
_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &depthStencilRb->Base);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH,
&depthStencilRb->Base);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL,
&depthStencilRb->Base);
}
else if (mesaVis->depthBits == 16) {
/* just 16-bit depth buffer, no hw stencil */
@@ -592,17 +650,19 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv,
screen->cpp, /* 2! */
screen->depth.map);
intel_set_span_functions(&depthRb->Base);
_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
_mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base);
}
/* now add any/all software-based renderbuffers we may need */
_mesa_add_soft_renderbuffers(fb, GL_FALSE, /* never sw color */
GL_FALSE, /* never sw depth */
swStencil, mesaVis->accumRedBits > 0, GL_FALSE, /* never sw alpha */
GL_FALSE /* never sw aux */ );
driDrawPriv->driverPrivate = (void *) fb;
_mesa_add_soft_renderbuffers(&intel_fb->Base,
GL_FALSE, /* never sw color */
GL_FALSE, /* never sw depth */
swStencil, mesaVis->accumRedBits > 0,
GL_FALSE, /* never sw alpha */
GL_FALSE /* never sw aux */ );
driDrawPriv->driverPrivate = (void *) intel_fb;
return (driDrawPriv->driverPrivate != NULL);
return GL_TRUE;
}
}
@@ -619,21 +679,20 @@ intelDestroyBuffer(__DRIdrawablePrivate * driDrawPriv)
static int
intelGetSwapInfo(__DRIdrawablePrivate * dPriv, __DRIswapInfo * sInfo)
{
struct intel_context *intel;
struct intel_framebuffer *intel_fb;
if ((dPriv == NULL) || (dPriv->driContextPriv == NULL)
|| (dPriv->driContextPriv->driverPrivate == NULL)
if ((dPriv == NULL) || (dPriv->driverPrivate == NULL)
|| (sInfo == NULL)) {
return -1;
}
intel = dPriv->driContextPriv->driverPrivate;
sInfo->swap_count = intel->swap_count;
sInfo->swap_ust = intel->swap_ust;
sInfo->swap_missed_count = intel->swap_missed_count;
intel_fb = dPriv->driverPrivate;
sInfo->swap_count = intel_fb->swap_count;
sInfo->swap_ust = intel_fb->swap_ust;
sInfo->swap_missed_count = intel_fb->swap_missed_count;
sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)
? driCalculateSwapUsage(dPriv, 0, intel->swap_missed_ust)
? driCalculateSwapUsage(dPriv, 0, intel_fb->swap_missed_ust)
: 0.0;
return 0;
@@ -51,12 +51,14 @@ typedef struct
{
intelRegion front;
intelRegion back;
intelRegion third;
intelRegion rotated;
intelRegion depth;
intelRegion tex;
struct intel_region *front_region;
struct intel_region *back_region;
struct intel_region *third_region;
struct intel_region *depth_region;
struct intel_region *rotated_region;
@@ -102,6 +102,8 @@ intelStartInlinePrimitive(struct intel_context *intel,
/* _mesa_printf("%s *", __progname); */
intel_wait_flips(intel, batch_flags);
/* Emit a slot which will be filled with the inline primitive
* command later.
*/
@@ -129,6 +129,12 @@ typedef struct {
int pipeB_y;
int pipeB_w;
int pipeB_h;
/* Triple buffering */
drm_handle_t third_handle;
int third_offset;
int third_size;
unsigned int third_tiled;
} drmI830Sarea;
/* Flags for perf_boxes