glsl/cs: Change gl_WorkGroupSize from ivec3 to uvec3
As documented in: https://www.opengl.org/registry/specs/ARB/compute_shader.txt const uvec3 gl_WorkGroupSize; Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com>
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@@ -5908,7 +5908,7 @@ ast_cs_input_layout::hir(exec_list *instructions,
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* declare it earlier).
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*/
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ir_variable *var = new(state->symbols)
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ir_variable(glsl_type::ivec3_type, "gl_WorkGroupSize", ir_var_auto);
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ir_variable(glsl_type::uvec3_type, "gl_WorkGroupSize", ir_var_auto);
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var->data.how_declared = ir_var_declared_implicitly;
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var->data.read_only = true;
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instructions->push_tail(var);
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@@ -5916,10 +5916,10 @@ ast_cs_input_layout::hir(exec_list *instructions,
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ir_constant_data data;
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memset(&data, 0, sizeof(data));
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for (int i = 0; i < 3; i++)
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data.i[i] = this->local_size[i];
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var->constant_value = new(var) ir_constant(glsl_type::ivec3_type, &data);
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data.u[i] = this->local_size[i];
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var->constant_value = new(var) ir_constant(glsl_type::uvec3_type, &data);
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var->constant_initializer =
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new(var) ir_constant(glsl_type::ivec3_type, &data);
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new(var) ir_constant(glsl_type::uvec3_type, &data);
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var->data.has_initializer = true;
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return NULL;
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