radv: make the trap handler shader BO resident

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14950>
This commit is contained in:
Samuel Pitoiset
2022-02-09 14:49:33 +01:00
parent a224b7a057
commit 306e153c18
+5
View File
@@ -854,6 +854,10 @@ radv_trap_handler_init(struct radv_device *device)
return false;
}
result = ws->buffer_make_resident(ws, device->trap_handler_shader->alloc->arena->bo, true);
if (result != VK_SUCCESS)
return false;
result = ws->buffer_create(ws, TMA_BO_SIZE, 256, RADEON_DOMAIN_VRAM,
RADEON_FLAG_CPU_ACCESS | RADEON_FLAG_NO_INTERPROCESS_SHARING |
RADEON_FLAG_ZERO_VRAM | RADEON_FLAG_32BIT,
@@ -891,6 +895,7 @@ radv_trap_handler_finish(struct radv_device *device)
struct radeon_winsys *ws = device->ws;
if (unlikely(device->trap_handler_shader)) {
ws->buffer_make_resident(ws, device->trap_handler_shader->alloc->arena->bo, false);
radv_trap_handler_shader_destroy(device, device->trap_handler_shader);
}