fix #8008
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@@ -341,7 +341,7 @@ static void update_early_z(GLcontext *ctx)
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/* disable early Z */
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r300->hw.unk4F10.cmd[2] = 0x00000000;
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else {
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if (ctx->Depth.Test && ctx->Depth.Func != GL_ALWAYS)
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if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER)
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/* enable early Z */
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r300->hw.unk4F10.cmd[2] = 0x00000001;
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else
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@@ -438,7 +438,7 @@ static void update_depth(GLcontext* ctx)
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r300->hw.zs.cmd[R300_ZS_CNTL_0] &= R300_RB3D_STENCIL_ENABLE;
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r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
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if (ctx->Depth.Test && ctx->Depth.Func != GL_ALWAYS) {
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if (ctx->Depth.Test && ctx->Depth.Func != GL_NEVER) {
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if (ctx->Depth.Mask)
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r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_TEST_AND_WRITE;
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else
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@@ -446,12 +446,8 @@ static void update_depth(GLcontext* ctx)
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r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(ctx->Depth.Func) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
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} else {
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if (ctx->Depth.Mask) {
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r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_WRITE_ONLY;
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r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_ALWAYS) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
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} else {
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r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1;
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}
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r300->hw.zs.cmd[R300_ZS_CNTL_0] |= R300_RB3D_Z_DISABLED_1;
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r300->hw.zs.cmd[R300_ZS_CNTL_1] |= translate_func(GL_NEVER) << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
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}
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update_early_z(ctx);
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