gallium/util: comments and whitespace fixes
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@@ -44,13 +44,15 @@
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/**
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* Make simple vertex pass-through shader.
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* \param num_attribs number of attributes to pass through
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* \param semantic_names array of semantic names for each attribute
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* \param semantic_indexes array of semantic indexes for each attribute
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*/
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void *
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util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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const uint *semantic_names,
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const uint *semantic_indexes)
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{
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struct ureg_program *ureg;
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uint i;
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@@ -78,8 +80,6 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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}
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/**
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* Make simple fragment texture shader:
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* IMM {0,0,0,1} // (if writemask != 0xf)
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@@ -125,6 +125,12 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
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return ureg_create_shader_and_destroy( ureg, pipe );
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}
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/**
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* Make a simple fragment shader that sets the output color to a color
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* taken from a texture.
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* \param tex_target one of PIPE_TEXTURE_x
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*/
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void *
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util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target )
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{
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@@ -133,6 +139,7 @@ util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target )
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TGSI_WRITEMASK_XYZW );
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}
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/**
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* Make a simple fragment texture shader which reads an X component from
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* a texture and writes it as depth.
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@@ -177,6 +184,7 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
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return ureg_create_shader_and_destroy( ureg, pipe );
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}
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/**
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* Make simple fragment color pass-through shader.
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*/
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@@ -186,6 +194,10 @@ util_make_fragment_passthrough_shader(struct pipe_context *pipe)
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return util_make_fragment_clonecolor_shader(pipe, 1);
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}
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/**
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* Make a fragment shader that copies the input color to N output colors.
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*/
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void *
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util_make_fragment_clonecolor_shader(struct pipe_context *pipe, int num_cbufs)
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{
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