cell: use pipe_framebuffer_state.width, height
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@@ -141,17 +141,8 @@ calculate_vertex_layout( struct cell_context *cell )
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static void
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compute_cliprect(struct cell_context *sp)
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{
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unsigned surfWidth, surfHeight;
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if (sp->framebuffer.num_cbufs > 0) {
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surfWidth = sp->framebuffer.cbufs[0]->width;
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surfHeight = sp->framebuffer.cbufs[0]->height;
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}
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else {
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/* no surface? */
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surfWidth = sp->scissor.maxx;
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surfHeight = sp->scissor.maxy;
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}
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uint surfWidth = sp->framebuffer.width;
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uint surfHeight = sp->framebuffer.height;
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if (sp->rasterizer->scissor) {
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/* clip to scissor rect */
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@@ -60,8 +60,8 @@ cell_emit_state(struct cell_context *cell)
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fb->color_format = cbuf->format;
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fb->depth_start = cell->zsbuf_map;
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fb->depth_format = zbuf ? zbuf->format : PIPE_FORMAT_NONE;
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fb->width = cell->framebuffer.cbufs[0]->width;
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fb->height = cell->framebuffer.cbufs[0]->height;
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fb->width = cell->framebuffer.width;
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fb->height = cell->framebuffer.height;
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}
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if (cell->dirty & CELL_NEW_BLEND) {
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