...and remove egg from face.
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@@ -171,16 +171,16 @@ i915CreateContext(int api,
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/* i915 stores all values in single-precision floats. Values aren't set
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* for other program targets because software is used for those targets.
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*/
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ctx->FragmentProgram.MediumFloat.RangeMin = 127;
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ctx->FragmentProgram.MediumFloat.RangeMax = 127;
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ctx->FragmentProgram.MediumFloat.Precision = 23;
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ctx->FragmentProgram.LowFloat = ctx->FragmentProgram.HighFloat =
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ctx->FragmentProgram.MediumFloat;
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ctx->FragmentProgram.MediumInt.RangeMin = 24;
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ctx->FragmentProgram.MediumInt.RangeMax = 24;
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ctx->FragmentProgram.MediumInt.Precision = 0;
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ctx->FragmentProgram.LowInt = ctx->FragmentProgram.HighInt =
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ctx->FragmentProgram.MediumInt;
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ctx->Const.FragmentProgram.MediumFloat.RangeMin = 127;
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ctx->Const.FragmentProgram.MediumFloat.RangeMax = 127;
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ctx->Const.FragmentProgram.MediumFloat.Precision = 23;
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ctx->Const.FragmentProgram.LowFloat = ctx->Const.FragmentProgram.HighFloat =
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ctx->Const.FragmentProgram.MediumFloat;
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ctx->Const.FragmentProgram.MediumInt.RangeMin = 24;
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ctx->Const.FragmentProgram.MediumInt.RangeMax = 24;
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ctx->Const.FragmentProgram.MediumInt.Precision = 0;
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ctx->Const.FragmentProgram.LowInt = ctx->Const.FragmentProgram.HighInt =
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ctx->Const.FragmentProgram.MediumInt;
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ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
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@@ -154,11 +154,11 @@ GLboolean brwCreateContext( int api,
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/* Fragment shaders use real, 32-bit twos-complement integers for all
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* integer types.
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*/
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ctx->FragmentProgram.LowInt.RangeMin = 31;
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ctx->FragmentProgram.LowInt.RangeMax = 30;
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ctx->FragmentProgram.LowInt.Precision = 0;
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ctx->FragmentProgram.HighInt = ctx->FragmentProgram.MediumInt
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= ctx->FragmentProgram.LowInt;
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ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
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ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
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ctx->Const.FragmentProgram.LowInt.Precision = 0;
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ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
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= ctx->Const.FragmentProgram.LowInt;
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/* Gen6 converts quads to polygon in beginning of 3D pipeline,
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but we're not sure how it's actually done for vertex order,
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