intel: Fix typeos from 3d028024 and 790ff232

...and remove egg from face.
This commit is contained in:
Ian Romanick
2011-01-20 13:51:07 -08:00
parent 790ff232e2
commit 2fb0aebd4a
2 changed files with 15 additions and 15 deletions
+10 -10
View File
@@ -171,16 +171,16 @@ i915CreateContext(int api,
/* i915 stores all values in single-precision floats. Values aren't set
* for other program targets because software is used for those targets.
*/
ctx->FragmentProgram.MediumFloat.RangeMin = 127;
ctx->FragmentProgram.MediumFloat.RangeMax = 127;
ctx->FragmentProgram.MediumFloat.Precision = 23;
ctx->FragmentProgram.LowFloat = ctx->FragmentProgram.HighFloat =
ctx->FragmentProgram.MediumFloat;
ctx->FragmentProgram.MediumInt.RangeMin = 24;
ctx->FragmentProgram.MediumInt.RangeMax = 24;
ctx->FragmentProgram.MediumInt.Precision = 0;
ctx->FragmentProgram.LowInt = ctx->FragmentProgram.HighInt =
ctx->FragmentProgram.MediumInt;
ctx->Const.FragmentProgram.MediumFloat.RangeMin = 127;
ctx->Const.FragmentProgram.MediumFloat.RangeMax = 127;
ctx->Const.FragmentProgram.MediumFloat.Precision = 23;
ctx->Const.FragmentProgram.LowFloat = ctx->Const.FragmentProgram.HighFloat =
ctx->Const.FragmentProgram.MediumFloat;
ctx->Const.FragmentProgram.MediumInt.RangeMin = 24;
ctx->Const.FragmentProgram.MediumInt.RangeMax = 24;
ctx->Const.FragmentProgram.MediumInt.Precision = 0;
ctx->Const.FragmentProgram.LowInt = ctx->Const.FragmentProgram.HighInt =
ctx->Const.FragmentProgram.MediumInt;
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
+5 -5
View File
@@ -154,11 +154,11 @@ GLboolean brwCreateContext( int api,
/* Fragment shaders use real, 32-bit twos-complement integers for all
* integer types.
*/
ctx->FragmentProgram.LowInt.RangeMin = 31;
ctx->FragmentProgram.LowInt.RangeMax = 30;
ctx->FragmentProgram.LowInt.Precision = 0;
ctx->FragmentProgram.HighInt = ctx->FragmentProgram.MediumInt
= ctx->FragmentProgram.LowInt;
ctx->Const.FragmentProgram.LowInt.RangeMin = 31;
ctx->Const.FragmentProgram.LowInt.RangeMax = 30;
ctx->Const.FragmentProgram.LowInt.Precision = 0;
ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.MediumInt
= ctx->Const.FragmentProgram.LowInt;
/* Gen6 converts quads to polygon in beginning of 3D pipeline,
but we're not sure how it's actually done for vertex order,