svga: use TRUE/FALSE instead of 0/1
Some fields are booleans, others are bitmasks. Use TRUE/FALSE to clarify what's what.
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@@ -179,15 +179,15 @@ static int update_need_swtnl( struct svga_context *svga,
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boolean need_swtnl;
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if (svga->debug.no_swtnl) {
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svga->state.sw.need_swvfetch = 0;
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svga->state.sw.need_pipeline = 0;
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svga->state.sw.need_swvfetch = FALSE;
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svga->state.sw.need_pipeline = FALSE;
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}
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need_swtnl = (svga->state.sw.need_swvfetch ||
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svga->state.sw.need_pipeline);
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if (svga->debug.force_swtnl) {
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need_swtnl = 1;
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need_swtnl = TRUE;
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}
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/*
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@@ -196,7 +196,7 @@ static int update_need_swtnl( struct svga_context *svga,
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* the wrong buffers and vertex formats. Try trivial/line-wide.
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*/
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if (svga->state.sw.in_swtnl_draw)
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need_swtnl = 1;
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need_swtnl = TRUE;
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if (need_swtnl != svga->state.sw.need_swtnl) {
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SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF,
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