svga: use TRUE/FALSE instead of 0/1

Some fields are booleans, others are bitmasks.  Use TRUE/FALSE to
clarify what's what.
This commit is contained in:
Brian Paul
2011-02-15 14:06:21 -07:00
parent 64762af008
commit 2f5032ec1e
@@ -179,15 +179,15 @@ static int update_need_swtnl( struct svga_context *svga,
boolean need_swtnl;
if (svga->debug.no_swtnl) {
svga->state.sw.need_swvfetch = 0;
svga->state.sw.need_pipeline = 0;
svga->state.sw.need_swvfetch = FALSE;
svga->state.sw.need_pipeline = FALSE;
}
need_swtnl = (svga->state.sw.need_swvfetch ||
svga->state.sw.need_pipeline);
if (svga->debug.force_swtnl) {
need_swtnl = 1;
need_swtnl = TRUE;
}
/*
@@ -196,7 +196,7 @@ static int update_need_swtnl( struct svga_context *svga,
* the wrong buffers and vertex formats. Try trivial/line-wide.
*/
if (svga->state.sw.in_swtnl_draw)
need_swtnl = 1;
need_swtnl = TRUE;
if (need_swtnl != svga->state.sw.need_swtnl) {
SVGA_DBG(DEBUG_SWTNL|DEBUG_PERF,