progs/xdemos: add z/Z keys for scaling the rendering

This commit is contained in:
Brian Paul
2010-01-21 13:46:53 -07:00
parent 5023a7f53f
commit 2f1a49e335
+10
View File
@@ -94,6 +94,9 @@ static int attributeList[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1,
static int dimension = 3;
static float Scale = 1.0;
int main(int argc, char** argv) {
Display *dpy;
XVisualInfo *vi;
@@ -182,6 +185,7 @@ draw_scene(int mx, int my) {
#else
glEnable(GL_POLYGON_OFFSET_FILL);
#endif
glScalef(Scale, Scale, Scale);
cubes(mx, my, HIDDEN_LINE);
#ifdef GL_EXT_polygon_offset
glDisable(GL_POLYGON_OFFSET_EXT);
@@ -289,6 +293,12 @@ process_input(Display *dpy, Window win) {
case KeyPress:
(void) XLookupString(&event.xkey, buf, sizeof(buf), &keysym, NULL);
switch (keysym) {
case 'Z':
Scale *= 1.1;
break;
case 'z':
Scale *= 0.9;
break;
case XK_Escape:
exit(EXIT_SUCCESS);
default: