init whole immediate struct to zero
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@@ -1,4 +1,4 @@
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/* $Id: t_imm_alloc.c,v 1.13 2002/01/05 20:51:13 brianp Exp $ */
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/* $Id: t_imm_alloc.c,v 1.14 2002/01/10 15:50:12 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -38,7 +38,7 @@ static int id = 0; /* give each struct immediate a unique ID number */
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static struct immediate *real_alloc_immediate( GLcontext *ctx )
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{
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struct immediate *IM = ALIGN_MALLOC_STRUCT( immediate, 32 );
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struct immediate *IM = ALIGN_CALLOC_STRUCT( immediate, 32 );
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if (!IM)
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return 0;
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@@ -61,15 +61,6 @@ static struct immediate *real_alloc_immediate( GLcontext *ctx )
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IM->CopyTexSize = 0;
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IM->CopyStart = IM->Start;
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/* KW: Removed initialization of normals as these are now treated
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* identically to all other data types.
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*/
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MEMSET(IM->Flag, 0, sizeof(IM->Flag));
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#if 0
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MEMSET(IM->Normal, 0.0 , sizeof(IM->Normal));
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#endif
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return IM;
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}
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