mesa: add new driver hook for AllocTextureStorage()
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@@ -514,6 +514,15 @@ struct dd_function_table {
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/** Unmap texture images from user space */
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void (*UnmapTexture)( struct gl_context *ctx, struct gl_texture_object *tObj );
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/** For GL_ARB_texture_storage. Allocate memory for whole mipmap stack.
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* All the gl_texture_images in the texture object will have their
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* dimensions, format, etc. initialized already.
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*/
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GLboolean (*AllocTextureStorage)(struct gl_context *ctx,
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struct gl_texture_object *texObj,
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GLsizei levels, GLsizei width,
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GLsizei height, GLsizei depth);
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/**
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* Note: no context argument. This function doesn't initially look
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* like it belongs here, except that the driver is the only entity
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