glsl: use has_shader_storage_buffer_objects helper
Replaces open-coded logic with existing helper. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
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@@ -372,8 +372,7 @@ lower_ubo_reference_visitor::ubo_load(void *mem_ctx,
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static bool
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shader_storage_buffer_object(const _mesa_glsl_parse_state *state)
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{
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return state->ARB_shader_storage_buffer_object_enable ||
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state->is_version(430, 310);
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return state->has_shader_storage_buffer_objects();
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}
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uint32_t
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