radv: use radv_shader_info for computing NGG LDS layout
This should be similar. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27575>
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@@ -774,13 +774,13 @@ static void
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setup_ngg_lds_layout(struct radv_device *device, nir_shader *nir, struct radv_shader_info *info)
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{
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unsigned scratch_lds_base = 0;
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gl_shader_stage stage = nir->info.stage;
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gl_shader_stage stage = info->stage;
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if (stage == MESA_SHADER_VERTEX || stage == MESA_SHADER_TESS_EVAL) {
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/* Get pervertex LDS usage. */
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bool uses_instanceid = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID);
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bool uses_primitive_id = BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_PRIMITIVE_ID);
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bool streamout_enabled = nir->xfb_info && device->physical_device->use_ngg_streamout;
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const bool uses_instanceid = info->vs.needs_instance_id;
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const bool uses_primitive_id = info->uses_prim_id;
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const bool streamout_enabled = info->so.num_outputs && device->physical_device->use_ngg_streamout;
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const uint32_t num_outputs = stage == MESA_SHADER_VERTEX ? info->vs.num_outputs : info->tes.num_outputs;
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unsigned pervertex_lds_bytes = ac_ngg_nogs_get_pervertex_lds_size(
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stage, num_outputs, streamout_enabled, info->outinfo.export_prim_id, false, /* user edge flag */
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