mesa: use _mesa_get_format_base_format()
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@@ -43,6 +43,7 @@
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#include "main/depth.h"
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#include "main/enable.h"
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#include "main/fbobject.h"
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#include "main/formats.h"
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#include "main/image.h"
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#include "main/macros.h"
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#include "main/matrix.h"
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@@ -2406,7 +2407,7 @@ copy_tex_sub_image(GLcontext *ctx, GLuint dims, GLenum target, GLint level,
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texObj = _mesa_select_tex_object(ctx, texUnit, target);
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texImage = _mesa_select_tex_image(ctx, texObj, target, level);
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format = texImage->TexFormat->BaseFormat;
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format = _mesa_get_format_base_format(texImage->TexFormat->MesaFormat);
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type = get_temp_image_type(ctx, format);
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bpp = _mesa_bytes_per_pixel(format, type);
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if (bpp <= 0) {
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