Fix a typo (i << i) that was fouling up the vertex layout info.

This commit is contained in:
Brian
2007-07-24 14:31:16 -06:00
parent 67b61520ce
commit 2de4c7573e
+7 -4
View File
@@ -63,11 +63,14 @@ static const GLuint frag_to_vf[FRAG_ATTRIB_MAX] =
};
/* Derived from: fs, setup states.
/**
* Determine which post-transform / pre-rasterization vertex attributes
* we need.
* Derived from: fs, setup states.
*/
static void calculate_vertex_layout( struct softpipe_context *softpipe )
{
const GLuint inputsRead = softpipe->fs.inputs_read;
const GLbitfield inputsRead = softpipe->fs.inputs_read;
GLuint slot_to_vf_attr[VF_ATTRIB_MAX];
GLbitfield attr_mask = 0x0;
GLuint i;
@@ -87,7 +90,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
* as fixed point or ubyte format.
*/
for (i = 1; i < FRAG_ATTRIB_TEX0; i++) {
if (inputsRead & (i << i)) {
if (inputsRead & (1 << i)) {
if (softpipe->setup.flatshade
&& (i == FRAG_ATTRIB_COL0 || i == FRAG_ATTRIB_COL1))
EMIT_ATTR(frag_to_vf[i], i, INTERP_CONSTANT);
@@ -97,7 +100,7 @@ static void calculate_vertex_layout( struct softpipe_context *softpipe )
}
for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) {
if (inputsRead & (i << i)) {
if (inputsRead & (1 << i)) {
EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE);
}
}