glsl: Add a quick hack to constant folding to reduce duplicated work.

Reduces runtime of glsl-max-varyings 92% on my system.
This commit is contained in:
Eric Anholt
2010-08-26 10:42:47 -07:00
parent 9b4384c322
commit 2db7bb9c66
+13
View File
@@ -62,6 +62,19 @@ ir_constant_folding_visitor::handle_rvalue(ir_rvalue **rvalue)
if (*rvalue == NULL || (*rvalue)->ir_type == ir_type_constant)
return;
/* Note that we do rvalue visitoring on leaving. So if an
* expression has a non-constant operand, no need to go looking
* down it to find if it's constant. This cuts the time of this
* pass down drastically.
*/
ir_expression *expr = (*rvalue)->as_expression();
if (expr) {
for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
if (!expr->operands[i]->as_constant())
return;
}
}
ir_constant *constant = (*rvalue)->constant_expression_value();
if (constant) {
*rvalue = constant;