nir: Add a pass to gather info from the shader
This pass fills out a bunch of the fields in nir_shader_info by inspecting the shader.
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@@ -32,6 +32,7 @@ NIR_FILES = \
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nir/nir_control_flow_private.h \
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nir/nir_dominance.c \
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nir/nir_from_ssa.c \
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nir/nir_gather_info.c \
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nir/nir_gs_count_vertices.c \
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nir/nir_intrinsics.c \
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nir/nir_intrinsics.h \
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@@ -1939,6 +1939,8 @@ void nir_lower_outputs_to_temporaries(nir_shader *shader);
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void nir_lower_outputs_to_temporaries(nir_shader *shader);
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void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint);
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void nir_assign_var_locations(struct exec_list *var_list,
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unsigned *size,
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int (*type_size)(const struct glsl_type *));
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@@ -0,0 +1,101 @@
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/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "nir.h"
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static void
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gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
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{
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switch (instr->intrinsic) {
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case nir_intrinsic_discard:
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assert(shader->stage == MESA_SHADER_FRAGMENT);
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shader->info.fs.uses_discard = true;
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break;
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case nir_intrinsic_load_front_face:
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case nir_intrinsic_load_vertex_id:
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case nir_intrinsic_load_vertex_id_zero_base:
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case nir_intrinsic_load_base_vertex:
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case nir_intrinsic_load_instance_id:
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case nir_intrinsic_load_sample_id:
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case nir_intrinsic_load_sample_pos:
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case nir_intrinsic_load_sample_mask_in:
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case nir_intrinsic_load_primitive_id:
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case nir_intrinsic_load_invocation_id:
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case nir_intrinsic_load_local_invocation_id:
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case nir_intrinsic_load_work_group_id:
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case nir_intrinsic_load_num_work_groups:
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shader->info.system_values_read |=
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(1 << nir_system_value_from_intrinsic(instr->intrinsic));
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break;
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default:
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break;
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}
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}
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static void
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gather_tex_info(nir_tex_instr *instr, nir_shader *shader)
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{
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if (instr->op == nir_texop_tg4)
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shader->info.uses_texture_gather = true;
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}
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static bool
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gather_info_block(nir_block *block, void *shader)
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{
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nir_foreach_instr(block, instr) {
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switch (instr->type) {
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case nir_instr_type_intrinsic:
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gather_intrinsic_info(nir_instr_as_intrinsic(instr), shader);
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break;
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case nir_instr_type_tex:
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gather_tex_info(nir_instr_as_tex(instr), shader);
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break;
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case nir_instr_type_call:
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assert(!"nir_shader_gather_info only works if functions are inlined");
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break;
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default:
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break;
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}
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}
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return true;
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}
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void
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nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
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{
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shader->info.inputs_read = 0;
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foreach_list_typed(nir_variable, var, node, &shader->inputs)
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shader->info.inputs_read |= (1ull << var->data.location);
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shader->info.outputs_written = 0;
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foreach_list_typed(nir_variable, var, node, &shader->outputs)
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shader->info.outputs_written |= (1ull << var->data.location);
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shader->info.system_values_read = 0;
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foreach_list_typed(nir_variable, var, node, &shader->system_values)
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shader->info.system_values_read |= (1ull << var->data.location);
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nir_foreach_block(entrypoint, gather_info_block, shader);
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}
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