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@@ -0,0 +1,137 @@
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/*
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* Copyright © 2025 Valve Corporation
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*
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* SPDX-License-Identifier: MIT
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*/
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#include "helpers.h"
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using namespace aco;
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BEGIN_TEST(lower_branches.remove_block.single_linear_succ_multiple_logical_succs)
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if (!setup_cs(NULL, GFX12))
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return;
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while (program->blocks.size() < 7)
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program->create_and_insert_block();
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Block* if_block = &program->blocks[0];
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Block* then_logical = &program->blocks[1];
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Block* then_linear = &program->blocks[2];
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Block* invert = &program->blocks[3];
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Block* else_logical = &program->blocks[4];
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Block* else_linear = &program->blocks[5];
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Block* endif_block = &program->blocks[6];
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if_block->kind |= block_kind_branch;
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then_logical->kind |= block_kind_uniform;
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then_linear->kind |= block_kind_uniform;
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invert->kind |= block_kind_invert;
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else_logical->kind |= block_kind_uniform;
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else_linear->kind |= block_kind_uniform;
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endif_block->kind |= block_kind_uniform | block_kind_merge | block_kind_top_level;
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/* Set up logical CF */
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then_logical->logical_preds.push_back(if_block->index);
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else_logical->logical_preds.push_back(if_block->index);
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endif_block->logical_preds.push_back(then_logical->index);
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endif_block->logical_preds.push_back(else_logical->index);
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/* Set up linear CF */
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then_logical->linear_preds.push_back(if_block->index);
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then_linear->linear_preds.push_back(if_block->index);
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invert->linear_preds.push_back(then_logical->index);
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invert->linear_preds.push_back(then_linear->index);
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else_logical->linear_preds.push_back(invert->index);
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else_linear->linear_preds.push_back(invert->index);
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endif_block->linear_preds.push_back(else_logical->index);
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endif_block->linear_preds.push_back(else_linear->index);
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/* BB0 has a single linear successor but multiple logical successors. try_remove_simple_block()
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* should skip this.
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*/
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//>> ACO shader stage: SW (CS), HW (COMPUTE_SHADER)
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//! BB1
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//! /* logical preds: BB0, / linear preds: BB0, / kind: uniform, */
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//! s1: %0:s[0] = s_mov_b32 0
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//! BB6
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//! /* logical preds: BB1, BB0, / linear preds: BB1, / kind: uniform, top-level, merge, */
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//! s_endpgm
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bld.reset(if_block);
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bld.sop1(aco_opcode::s_mov_b64, Definition(exec, s2), Operand::c64(1));
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bld.branch(aco_opcode::p_cbranch_z, Operand(exec, s2), then_linear->index, then_logical->index)
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.instr->branch()
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.never_taken = true;
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bld.reset(then_logical);
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bld.sop1(aco_opcode::s_mov_b32, Definition(PhysReg(0), s1), Operand::c32(0));
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bld.branch(aco_opcode::p_branch, invert->index);
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bld.reset(then_linear);
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bld.branch(aco_opcode::p_branch, invert->index);
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bld.reset(invert);
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bld.sop2(aco_opcode::s_andn2_b64, Definition(exec, s2), Definition(scc, s1), Operand::c64(-1),
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Operand(exec, s2));
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bld.branch(aco_opcode::p_cbranch_z, Operand(exec, s2), else_linear->index, else_logical->index);
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bld.reset(else_logical);
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bld.branch(aco_opcode::p_branch, endif_block->index);
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bld.reset(else_linear);
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bld.branch(aco_opcode::p_branch, endif_block->index);
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bld.reset(endif_block);
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bld.sop1(aco_opcode::s_mov_b64, Definition(exec, s2), Operand::c64(-1));
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finish_lower_branches_test();
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END_TEST
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BEGIN_TEST(lower_branches.remove_block.update_preds_on_partial_fail)
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if (!setup_cs(NULL, GFX12))
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return;
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while (program->blocks.size() < 7)
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program->create_and_insert_block();
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//>> BB0
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//! /* logical preds: / linear preds: / kind: top-level, */
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//! s_cbranch_scc0 block:BB5
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bld.reset(&program->blocks[0]);
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bld.branch(aco_opcode::p_cbranch_nz, Operand(scc, s1), 2, 1);
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program->blocks[1].linear_preds.push_back(0);
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program->blocks[2].linear_preds.push_back(0);
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bld.reset(&program->blocks[1]);
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bld.branch(aco_opcode::p_branch, 3);
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program->blocks[3].linear_preds.push_back(1);
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//! BB2
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//! /* logical preds: / linear preds: BB0, / kind: */
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//! s_cbranch_scc1 block:BB6
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bld.reset(&program->blocks[2]);
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bld.branch(aco_opcode::p_cbranch_nz, Operand(scc, s1), 6, 3);
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program->blocks[3].linear_preds.push_back(2);
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program->blocks[6].linear_preds.push_back(2);
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/* BB3 has BB1 and BB2 as predecessors. We can replace BB1's jump with one to BB5, but not BB2's
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* because we can't fallthrough from BB2 to BB5. If we skip removing a predecessor from BB3, we
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* should still update BB3's linear predecessor vector. */
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//! BB3
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//! /* logical preds: / linear preds: BB2, / kind: */
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//! s_branch block:BB5
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bld.reset(&program->blocks[3]);
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bld.branch(aco_opcode::p_branch, 5);
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program->blocks[5].linear_preds.push_back(3);
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//! BB4
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//! /* logical preds: / linear preds: / kind: uniform, */
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//! s_endpgm
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//! BB5
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//! /* logical preds: / linear preds: BB3, BB0, / kind: uniform, */
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//! s_endpgm
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//! BB6
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//! /* logical preds: / linear preds: BB2, / kind: uniform, */
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//! s_endpgm
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finish_lower_branches_test();
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END_TEST
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