st/mesa: be more careful about state validation in st_Bitmap()

If the only dirty state is mesa's _NEW_PROGRAM_CONSTANTS flag, we can
skip state validation before drawing a bitmap since that state doesn't
effect bitmap rendering.

This further increases the performance of the ipers demo on llvmpipe
to about what it was before commit 36c93a6fae.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
This commit is contained in:
Brian Paul
2016-01-05 18:11:14 -07:00
parent b6bcf08641
commit 2cc52801c0
+8 -1
View File
@@ -622,7 +622,14 @@ st_Bitmap(struct gl_context *ctx, GLint x, GLint y,
if (width == 0 || height == 0)
return;
st_validate_state(st);
/* We only need to validate state of the st dirty flags are set or
* any non-_NEW_PROGRAM_CONSTANTS mesa flags are set. The VS we use
* for bitmap drawing uses no constants and the FS constants are
* explicitly uploaded in the draw_bitmap_quad() function.
*/
if ((st->dirty.mesa & ~_NEW_PROGRAM_CONSTANTS) || st->dirty.st) {
st_validate_state(st);
}
if (!st->bitmap.vs) {
/* create pass-through vertex shader now */