radeonsi: merge txq_emit and resq_emit

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Marek Olšák
2018-08-03 21:25:43 -04:00
parent a14c803166
commit 2c94f321eb
@@ -29,6 +29,11 @@
#include "tgsi/tgsi_util.h"
#include "ac_llvm_util.h"
static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data,
LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr,
LLVMValueRef *fmask_ptr);
/**
* Given a v8i32 resource descriptor for a buffer, extract the size of the
* buffer in number of elements and return it as an i32.
@@ -1023,7 +1028,8 @@ static void resq_emit(
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMBuilderRef builder = ctx->ac.builder;
const struct tgsi_full_instruction *inst = emit_data->inst;
const struct tgsi_full_src_register *reg = &inst->Src[0];
const struct tgsi_full_src_register *reg =
&inst->Src[inst->Instruction.Opcode == TGSI_OPCODE_TXQ ? 1 : 0];
if (reg->Register.File == TGSI_FILE_BUFFER) {
LLVMValueRef rsrc = shader_buffer_fetch_rsrc(ctx, reg, false);
@@ -1034,8 +1040,19 @@ static void resq_emit(
return;
}
/* Images */
if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ &&
inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
LLVMValueRef rsrc;
tex_fetch_ptrs(bld_base, emit_data, &rsrc, NULL, NULL);
/* Read the size from the buffer descriptor directly. */
emit_data->output[emit_data->chan] =
get_buffer_size(bld_base, rsrc);
return;
}
if (inst->Instruction.Opcode == TGSI_OPCODE_RESQ &&
inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
LLVMValueRef rsrc;
image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture, &rsrc);
@@ -1044,24 +1061,32 @@ static void resq_emit(
return;
}
unsigned target;
if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
target = inst->Texture.Texture;
} else {
if (inst->Memory.Texture == TGSI_TEXTURE_3D)
target = TGSI_TEXTURE_2D_ARRAY;
else
target = inst->Memory.Texture;
}
struct ac_image_args args = {};
unsigned image_target;
if (inst->Memory.Texture == TGSI_TEXTURE_3D)
image_target = TGSI_TEXTURE_2D_ARRAY;
else
image_target = inst->Memory.Texture;
image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
&args.resource);
args.opcode = ac_image_get_resinfo;
args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, image_target);
args.lod = ctx->i32_0;
args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target);
args.dmask = 0xf;
if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
tex_fetch_ptrs(bld_base, emit_data, &args.resource, NULL, NULL);
args.lod = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
} else {
image_fetch_rsrc(bld_base, reg, false, target, &args.resource);
args.lod = ctx->i32_0;
}
emit_data->output[emit_data->chan] =
fix_resinfo(ctx, inst->Memory.Texture,
ac_build_image_opcode(&ctx->ac, &args));
fix_resinfo(ctx, target, ac_build_image_opcode(&ctx->ac, &args));
}
/**
@@ -1130,10 +1155,10 @@ static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx,
ctx->i32_0, "");
}
static void tex_fetch_ptrs(
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data,
LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr)
static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data,
LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr,
LLVMValueRef *fmask_ptr)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
@@ -1192,34 +1217,6 @@ static void tex_fetch_ptrs(
}
}
static void txq_emit(const struct lp_build_tgsi_action *action,
struct lp_build_tgsi_context *bld_base,
struct lp_build_emit_data *emit_data)
{
struct si_shader_context *ctx = si_shader_context(bld_base);
const struct tgsi_full_instruction *inst = emit_data->inst;
unsigned target = inst->Texture.Texture;
struct ac_image_args args = {};
tex_fetch_ptrs(bld_base, emit_data, &args.resource, NULL, NULL);
if (target == TGSI_TEXTURE_BUFFER) {
/* Read the size from the buffer descriptor directly. */
emit_data->output[emit_data->chan] =
get_buffer_size(bld_base, args.resource);
return;
}
args.opcode = ac_image_get_resinfo;
args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target);
args.lod = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
args.dmask = 0xf;
LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args);
emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, result);
}
/* Gather4 should follow the same rules as bilinear filtering, but the hardware
* incorrectly forces nearest filtering if the texture format is integer.
* The only effect it has on Gather4, which always returns 4 texels for
@@ -1841,7 +1838,7 @@ void si_shader_context_init_mem(struct si_shader_context *ctx)
bld_base->op_actions[TGSI_OPCODE_TXL].emit = build_tex_intrinsic;
bld_base->op_actions[TGSI_OPCODE_TXL2].emit = build_tex_intrinsic;
bld_base->op_actions[TGSI_OPCODE_TXP].emit = build_tex_intrinsic;
bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit;
bld_base->op_actions[TGSI_OPCODE_TXQ].emit = resq_emit;
bld_base->op_actions[TGSI_OPCODE_TG4].emit = build_tex_intrinsic;
bld_base->op_actions[TGSI_OPCODE_LODQ].emit = build_tex_intrinsic;
bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs;