radeonsi: merge txq_emit and resq_emit
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
@@ -29,6 +29,11 @@
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#include "tgsi/tgsi_util.h"
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#include "ac_llvm_util.h"
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static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base,
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struct lp_build_emit_data *emit_data,
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LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr,
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LLVMValueRef *fmask_ptr);
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/**
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* Given a v8i32 resource descriptor for a buffer, extract the size of the
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* buffer in number of elements and return it as an i32.
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@@ -1023,7 +1028,8 @@ static void resq_emit(
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struct si_shader_context *ctx = si_shader_context(bld_base);
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LLVMBuilderRef builder = ctx->ac.builder;
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const struct tgsi_full_instruction *inst = emit_data->inst;
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const struct tgsi_full_src_register *reg = &inst->Src[0];
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const struct tgsi_full_src_register *reg =
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&inst->Src[inst->Instruction.Opcode == TGSI_OPCODE_TXQ ? 1 : 0];
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if (reg->Register.File == TGSI_FILE_BUFFER) {
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LLVMValueRef rsrc = shader_buffer_fetch_rsrc(ctx, reg, false);
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@@ -1034,8 +1040,19 @@ static void resq_emit(
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return;
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}
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/* Images */
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if (inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ &&
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inst->Texture.Texture == TGSI_TEXTURE_BUFFER) {
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LLVMValueRef rsrc;
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tex_fetch_ptrs(bld_base, emit_data, &rsrc, NULL, NULL);
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/* Read the size from the buffer descriptor directly. */
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emit_data->output[emit_data->chan] =
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get_buffer_size(bld_base, rsrc);
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return;
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}
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if (inst->Instruction.Opcode == TGSI_OPCODE_RESQ &&
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inst->Memory.Texture == TGSI_TEXTURE_BUFFER) {
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LLVMValueRef rsrc;
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image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture, &rsrc);
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@@ -1044,24 +1061,32 @@ static void resq_emit(
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return;
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}
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unsigned target;
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
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target = inst->Texture.Texture;
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} else {
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if (inst->Memory.Texture == TGSI_TEXTURE_3D)
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target = TGSI_TEXTURE_2D_ARRAY;
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else
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target = inst->Memory.Texture;
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}
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struct ac_image_args args = {};
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unsigned image_target;
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if (inst->Memory.Texture == TGSI_TEXTURE_3D)
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image_target = TGSI_TEXTURE_2D_ARRAY;
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else
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image_target = inst->Memory.Texture;
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image_fetch_rsrc(bld_base, reg, false, inst->Memory.Texture,
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&args.resource);
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args.opcode = ac_image_get_resinfo;
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args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, image_target);
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args.lod = ctx->i32_0;
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args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target);
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args.dmask = 0xf;
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if (inst->Instruction.Opcode == TGSI_OPCODE_TXQ) {
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tex_fetch_ptrs(bld_base, emit_data, &args.resource, NULL, NULL);
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args.lod = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
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} else {
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image_fetch_rsrc(bld_base, reg, false, target, &args.resource);
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args.lod = ctx->i32_0;
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}
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emit_data->output[emit_data->chan] =
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fix_resinfo(ctx, inst->Memory.Texture,
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ac_build_image_opcode(&ctx->ac, &args));
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fix_resinfo(ctx, target, ac_build_image_opcode(&ctx->ac, &args));
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}
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/**
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@@ -1130,10 +1155,10 @@ static LLVMValueRef sici_fix_sampler_aniso(struct si_shader_context *ctx,
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ctx->i32_0, "");
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}
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static void tex_fetch_ptrs(
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struct lp_build_tgsi_context *bld_base,
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struct lp_build_emit_data *emit_data,
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LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr, LLVMValueRef *fmask_ptr)
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static void tex_fetch_ptrs(struct lp_build_tgsi_context *bld_base,
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struct lp_build_emit_data *emit_data,
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LLVMValueRef *res_ptr, LLVMValueRef *samp_ptr,
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LLVMValueRef *fmask_ptr)
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{
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struct si_shader_context *ctx = si_shader_context(bld_base);
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LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
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@@ -1192,34 +1217,6 @@ static void tex_fetch_ptrs(
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}
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}
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static void txq_emit(const struct lp_build_tgsi_action *action,
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struct lp_build_tgsi_context *bld_base,
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struct lp_build_emit_data *emit_data)
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{
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struct si_shader_context *ctx = si_shader_context(bld_base);
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const struct tgsi_full_instruction *inst = emit_data->inst;
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unsigned target = inst->Texture.Texture;
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struct ac_image_args args = {};
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tex_fetch_ptrs(bld_base, emit_data, &args.resource, NULL, NULL);
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if (target == TGSI_TEXTURE_BUFFER) {
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/* Read the size from the buffer descriptor directly. */
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emit_data->output[emit_data->chan] =
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get_buffer_size(bld_base, args.resource);
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return;
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}
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args.opcode = ac_image_get_resinfo;
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args.dim = ac_texture_dim_from_tgsi_target(ctx->screen, target);
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args.lod = lp_build_emit_fetch(bld_base, inst, 0, TGSI_CHAN_X);
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args.dmask = 0xf;
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LLVMValueRef result = ac_build_image_opcode(&ctx->ac, &args);
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emit_data->output[emit_data->chan] = fix_resinfo(ctx, target, result);
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}
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/* Gather4 should follow the same rules as bilinear filtering, but the hardware
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* incorrectly forces nearest filtering if the texture format is integer.
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* The only effect it has on Gather4, which always returns 4 texels for
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@@ -1841,7 +1838,7 @@ void si_shader_context_init_mem(struct si_shader_context *ctx)
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bld_base->op_actions[TGSI_OPCODE_TXL].emit = build_tex_intrinsic;
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bld_base->op_actions[TGSI_OPCODE_TXL2].emit = build_tex_intrinsic;
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bld_base->op_actions[TGSI_OPCODE_TXP].emit = build_tex_intrinsic;
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bld_base->op_actions[TGSI_OPCODE_TXQ].emit = txq_emit;
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bld_base->op_actions[TGSI_OPCODE_TXQ].emit = resq_emit;
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bld_base->op_actions[TGSI_OPCODE_TG4].emit = build_tex_intrinsic;
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bld_base->op_actions[TGSI_OPCODE_LODQ].emit = build_tex_intrinsic;
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bld_base->op_actions[TGSI_OPCODE_TXQS].emit = si_llvm_emit_txqs;
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