mesa: remove unused gl_texture_image::DriverData field
Was only used by some older/removed DRI drivers.
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@@ -1816,7 +1816,6 @@ generate_mipmap_uncompressed(struct gl_context *ctx, GLenum target,
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_mesa_init_teximage_fields(ctx, target, dstImage, dstWidth, dstHeight,
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dstDepth, border, srcImage->InternalFormat,
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srcImage->TexFormat);
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dstImage->DriverData = NULL;
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/* Alloc storage for new texture image */
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if (!ctx->Driver.AllocTextureImageBuffer(ctx, dstImage,
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@@ -1269,13 +1269,6 @@ struct gl_texture_image
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GLuint *ImageOffsets; /**< if 3D texture: array [Depth] of offsets to
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each 2D slice in 'Data', in texels */
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GLvoid *Data; /**< Image data, accessed via FetchTexel() */
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/**
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* \name For device driver:
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*/
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/*@{*/
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void *DriverData; /**< Arbitrary device driver data */
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/*@}*/
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};
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