u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall

But the driver must be smart here and follow PIPE_TRANSFER_DISCARD,
as it should.
This commit is contained in:
Marek Olšák
2010-11-23 14:09:21 +01:00
parent c14a261eb9
commit 2c1de07ddf
+5 -2
View File
@@ -522,10 +522,13 @@ static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
static void blitter_draw_quad(struct blitter_context_priv *ctx)
{
struct pipe_context *pipe = ctx->base.pipe;
struct pipe_box box;
/* write vertices and draw them */
pipe_buffer_write(pipe, ctx->vbuf,
0, sizeof(ctx->vertices), ctx->vertices);
u_box_1d(0, sizeof(ctx->vertices), &box);
pipe->transfer_inline_write(pipe, ctx->vbuf, u_subresource(0,0),
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
&box, ctx->vertices, sizeof(ctx->vertices), 0);
util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */