i965/state: Rename brw_upload_state to brw_upload_render_state
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -430,8 +430,9 @@ static void brw_try_draw_prims( struct gl_context *ctx,
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intel_prepare_render(brw);
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/* This workaround has to happen outside of brw_upload_state() because it
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* may flush the batchbuffer for a blit, affecting the state flags.
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/* This workaround has to happen outside of brw_upload_render_state()
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* because it may flush the batchbuffer for a blit, affecting the state
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* flags.
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*/
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brw_workaround_depthstencil_alignment(brw, 0);
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@@ -508,7 +509,7 @@ retry:
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*/
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if (brw->state.dirty.brw) {
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brw->no_batch_wrap = true;
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brw_upload_state(brw);
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brw_upload_render_state(brw);
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}
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brw_emit_prim(brw, &prims[i], brw->primitive);
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@@ -168,7 +168,7 @@ brw_depthbuffer_format(struct brw_context *brw);
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/***********************************************************************
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* brw_state.c
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*/
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void brw_upload_state(struct brw_context *brw);
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void brw_upload_render_state(struct brw_context *brw);
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void brw_clear_dirty_bits(struct brw_context *brw);
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void brw_init_state(struct brw_context *brw);
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void brw_destroy_state(struct brw_context *brw);
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@@ -579,7 +579,7 @@ brw_upload_programs(struct brw_context *brw)
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/***********************************************************************
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* Emit all state:
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*/
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void brw_upload_state(struct brw_context *brw)
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void brw_upload_render_state(struct brw_context *brw)
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{
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struct gl_context *ctx = &brw->ctx;
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struct brw_state_flags *state = &brw->state.dirty;
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@@ -686,11 +686,11 @@ void brw_upload_state(struct brw_context *brw)
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/**
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* Clear dirty bits to account for the fact that the state emitted by
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* brw_upload_state() has been committed to the hardware. This is a separate
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* call from brw_upload_state() because it's possible that after the call to
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* brw_upload_state(), we will discover that we've run out of aperture space,
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* and need to rewind the batch buffer to the state it had before the
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* brw_upload_state() call.
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* brw_upload_render_state() has been committed to the hardware. This is a
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* separate call from brw_upload_render_state() because it's possible that
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* after the call to brw_upload_render_state(), we will discover that we've
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* run out of aperture space, and need to rewind the batch buffer to the state
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* it had before the brw_upload_render_state() call.
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*/
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void
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brw_clear_dirty_bits(struct brw_context *brw)
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