mesa: reorder gl_image_unit
reduces 40->32 but reduces use in context from 7680->6144. Acked-by: Brian Paul <brianp@vmware.com> Reviewed-by: Alex Deucher alexander.deucher@amd.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -4166,6 +4166,13 @@ struct gl_image_unit
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*/
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GLboolean Layered;
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/**
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* GL_TRUE if the state of this image unit is valid and access from
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* the shader is allowed. Otherwise loads from this unit should
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* return zero and stores should have no effect.
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*/
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GLboolean _Valid;
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/**
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* Layer of the texture object bound to this unit, or zero if the
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* whole level is bound.
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@@ -4190,12 +4197,6 @@ struct gl_image_unit
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*/
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mesa_format _ActualFormat;
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/**
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* GL_TRUE if the state of this image unit is valid and access from
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* the shader is allowed. Otherwise loads from this unit should
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* return zero and stores should have no effect.
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*/
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GLboolean _Valid;
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};
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/**
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