st/mesa: set TGSI property NEXT_SHADER
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
@@ -6370,6 +6370,42 @@ st_translate_program(
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t->insn[t->labels[i].branch_target]);
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}
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/* Set the next shader stage hint for VS and TES. */
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switch (procType) {
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case TGSI_PROCESSOR_VERTEX:
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case TGSI_PROCESSOR_TESS_EVAL:
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if (program->shader_program->SeparateShader)
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break;
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for (i = program->shader->Stage+1; i <= MESA_SHADER_FRAGMENT; i++) {
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if (program->shader_program->_LinkedShaders[i]) {
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unsigned next;
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switch (i) {
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case MESA_SHADER_TESS_CTRL:
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next = TGSI_PROCESSOR_TESS_CTRL;
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break;
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case MESA_SHADER_TESS_EVAL:
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next = TGSI_PROCESSOR_TESS_EVAL;
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break;
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case MESA_SHADER_GEOMETRY:
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next = TGSI_PROCESSOR_GEOMETRY;
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break;
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case MESA_SHADER_FRAGMENT:
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next = TGSI_PROCESSOR_FRAGMENT;
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break;
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default:
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assert(0);
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continue;
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}
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ureg_set_next_shader_processor(ureg, next);
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break;
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}
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}
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break;
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}
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out:
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if (t) {
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free(t->arrays);
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